lesha,
[steamclient]
PlayerName = SteamPlayer
Logging=True
# Change ClientDLL to point to the original steamclient.so
# This setting will enable VAC for your server and your server will be listed
# on Valve master server! Also, Steam clients will have their regular Steam IDs
# Please use the steamclient.dll from Steam folder!
#
# Default = (n/a)
#
ClientDLL=./bin/steamclient_valve.so
# DisableUnlockedItems enables you to choose whether to use the new weapons in
# Team Fortress 2. This setting applies to you only if you are a regular player,
# or to all your clients if you are a server hoster.
#
# Default = False
#
DisableUnlockedItems = True
# If you use in Ultimate SSDK change the setting below to True
# use only Ultimate SSDK enable else disable.
#
# Default = False
#
#EnableSDK = True
[GameServer]
# GameServer policy rules
# Allow revEmu v9.74 ~ 9.82 clients to join your server
#
# Default = True
#
AllowOldRev74=False
# Allow revEmu v9.63 ~ 9.73 clients to join your server
# revEmu v9.62 and below will be rejected nevertheless
#
# Default = True
#
AllowOldRev=False
# Allow unknown clients to join your server
#
# Default = True
#
AllowUnknown=True
# Allow cracked Steam clients to join your server
#
# Default = True
#
AllowCracked=False
# Allow legitimate Steam clients to join your server
#
# Default = True
#
AllowLegit=True
#Allowed any count connect Unknown client with one IP (25 Unknown clients 1 IP default true)
#
AllowedAnyCountConnectUnknownClientWithOneIP = true
# Allow shows bots as normal players in the server(in serverbrowser)
#
# Default = false
Fake_player= true
# Allow revemu clients to join your server (steamid subject to substitution)
#
# Default = false
RevEmu_2012 = false
# Reject text for client cs 1.6 max 128 symbol
#
RejectText = Downloading client on https://google.com
#Add count player in server name etc. (17/32).
#
#Default false.
#
AddCountPlayerInServerName = false
# Ticket revemu authentication
# Default = True
#
Check_Ticket=false
# Ticket revemu authentication Async
# Default = True
#
Check_Ticket_Async=True
# Allow connection when it is impossible to check
# Default = False
#
Allow_Fail_Check=False
UseConectSM = true
[GameServerNSNet]
##Use only tf2 server example: EnableNSNetSvc = UDP
#EnableNSNetSvc = [False/UDP/TCP/BOTH]
EnableNSNetSvc = UDP
#NSNetDedicatedPort = Порт(Только для Slave серевров)
#AdditionalSlaveServer = IP:PORT
#AdditionalSlaveServer = IP:PORT
#AdditionalSlaveServer = IP:PORT
#AdditionalSlaveServer = IP:PORT