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STEAM validation rejected

strikerblack
Вчера, 06:58
   Сообщение #1

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Регистрация: 29.07.2021

Предупреждения:
Hi bir3yk, I have a problem and I would like you to help me solve it, on my server I see that they unite steam and non-steam users but nevertheless on the console I see this:

S3: Client connected with invalid ticket: UserID: 3b7
RejectConnection: 177.53.154.30:27005 - STEAM validation rejected
S3: Client connected with invalid ticket: UserID: 3b7
RejectConnection: 190.103.79.230:4926 - STEAM validation rejected
S3: Client connected with invalid ticket: UserID: 3b8
RejectConnection: 177.53.154.30:27005 - STEAM validation rejected
S3: Client connected with invalid ticket: UserID: 3b8
RejectConnection: 168.194.102.194:27005 - STEAM validation rejected
S3: Client connected with invalid ticket: UserID: 3b8
RejectConnection: 177.53.154.30:27005 - STEAM validation rejected


There are many users who are denied with "STEAM validation rejected"

If installed correctly " REV. INI", was renamed steamclient.so to "STEAMCLIENT_VALVE.SO" inside the " BIN " folder

Please, I would like those users to be able to join the server.
bir3yk
Сегодня, 02:38
   Сообщение #2

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Сообщений: 2071
Регистрация: 7.11.2012

Предупреждения:
покажете что написано в rev.ini.
strikerblack
Сегодня, 05:11
   Сообщение #3

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Предупреждения:
This is what contains "REV.INI"

[steamclient]

PlayerName = SteamPlayer
Logging=True

# Change ClientDLL to point to the original steamclient.so
# This setting will enable VAC for your server and your server will be listed
# on Valve master server! Also, Steam clients will have their regular Steam IDs
# Please use the steamclient.dll from Steam folder!
#
# Default = (n/a)
#
ClientDLL=./bin/steamclient_valve.so

# DisableUnlockedItems enables you to choose whether to use the new weapons in
# Team Fortress 2, csgo, dota2. This setting applies to you only if you are a regular player,
# or to all your clients if you are a server hoster.
#
# Default = False
#
#DisableUnlockedItems = False


#Use DNS masterservers valve, if port mastersrver 27010-27011 not problem
#if port 27015 use mix MasterServer = 208.64.200.65:27015
#
# Default = False
#
#Use_hl_master = true

#Change the setting to set masterserver, from where serverlist will be got.
#No support Setti masterserver.....
#Default = 72.165.61.136:27015 only for HL2
#Friends tab in serverbrowser shows another masterserver for VIP server ($)
#
#HL1 servers
MasterServer = 188.40.40.201:27010
MasterServer = 69.28.158.131:27010
MasterServer = 209.197.20.34:27010
MasterServer = 69.28.140.247:27010

#HL2 servers
MasterServer = 208.64.200.52:27011
MasterServer = 208.64.200.65:27015
MasterServer = 63.234.149.83:27011
MasterServer = 63.234.149.90:27011

#Search game version in MasterServer.
#Default search all version.
#
#GameVersion = 1.0.0.75

[GameServer]

#HL1 servers
MasterServer = 188.40.40.201:27010
MasterServer = 69.28.158.131:27010
MasterServer = 209.197.20.34:27010
MasterServer = 69.28.140.247:27010

#HL2 servers
MasterServer = 208.64.200.52:27011
MasterServer = 208.64.200.65:27015
MasterServer = 63.234.149.83:27011
MasterServer = 63.234.149.90:27011

# GameServer policy rules
# Allow revEmu v9.74 ~ 9.82 clients to join your server
#
# Default = True
#
AllowOldRev74=True

# Allow revEmu v9.63 ~ 9.73 clients to join your server
# revEmu v9.62 and below will be rejected nevertheless
#
# Default = True
#
AllowOldRev=True

# Allow unknown clients to join your server
#
# Default = True
#
AllowUnknown=True

# Allow cracked Steam clients to join your server
#
# Default = True
#
AllowCracked=True

# Allow legitimate Steam clients to join your server
#
# Default = True
#
AllowLegit=True

#Allowed any count connect Unknown client with one IP (25 Unknown clients 1 IP default true)
#
AllowedAnyCountConnectUnknownClientWithOneIP=True


# Allow shows bots as normal players in the server(in serverbrowser)
#
# Default = false
Fake_player= True

# Allow revemu clients to join your server (steamid subject to substitution)
#
# Default = false
RevEmu_2012 = True

# Reject text for client cs 1.6 max 128 symbol
#
RejectText = Downloading client on https://you_site.com

#Add count player in server name etc. (17/32).
#
#Default false.
#
AddCountPlayerInServerName = false

#Fix crash if you use SourceMod extension connect.ext....
#
#Default false.
#
UseConectSM = False


# Ticket revemu authentication
# Default = True
#
Check_Ticket = False

# Allow connection when it is impossible to check
# Default = False
#
Allow_Fail_Check = True

Check_Ticket_Async = False

[GameServerNSNet]
##Use only tf2/csgo may be dota2 ;) server example: EnableNSNetSvc = UDP
#EnableNSNetSvc = [False/UDP/TCP/BOTH]

EnableNSNetSvc = UDP

#NSNetDedicatedPort = ����(��&#6
5533;��� ��� Slave ������&#65
533;�) #AdditionalSlaveServer = IP:PORT #AdditionalSlaveServer = IP:PORT #AdditionalSlaveServer = IP:PORT #AdditionalSlaveServer = IP:PORT # # ##### #Etc. Master Server Slave Server1 Slave Server2 # ============= ============= ============= # EnableNSNetSvc = UDP EnableNSNetSvc = UDP EnableNSNetSvc = UDP # # #NSNetDedicatedPort = PORT(only Slave server) NSNetDedicatedPort = 6570 NSNetDedicatedPort = 6571 # AdditionalSlaveServer = 127.0.0.1:6570 #AdditionalSlaveServer = IP:PORT #AdditionalSlaveServer = IP:PORT # AdditionalSlaveServer = 127.0.0.1:6571 #AdditionalSlaveServer = IP:PORT #AdditionalSlaveServer = IP:PORT # #AdditionalSlaveServer = 127.0.0.1:6572 #AdditionalSlaveServer = IP:PORT #AdditionalSlaveServer = IP:PORT # #AdditionalSlaveServer = 127.0.0.1:6573 #AdditionalSlaveServer = IP:PORT #AdditionalSlaveServer = IP:PORT # #
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