Как исправить данную ошибку у игроков?
Игрок пытается заходить со STEAM версии.
Первый спойлер, это игрок заходит на сервер наш другой, всё нормально, второй спойлер это сервер, куда он не может зайти, его даже не видит RevEmu.
Третий спойлер, это настройки, на оба сервера одинаковые.
bir3yk, help.
2024/09/16 17:25:07 Ticket: Steam 3 Legit.
2024/09/16 17:25:07 UserConnect SteamID = STEAM_0:1:845601113 (234)
2024/09/16 17:27:53 SteamDisconnect SteamID = STEAM_0:1:845601113
2024/09/16 17:27:53 Ticket: Steam 3 Legit.
2024/09/16 17:27:53 UserConnect SteamID = STEAM_0:1:845601113 (234)
2024/09/16 17:27:07 Ticket: Rev Emu.
2024/09/16 17:27:07 UserConnect SteamID = STEAM_0:0:1557604053 (322)
2024/09/16 17:27:20 SteamDisconnect SteamID = STEAM_0:1:597125129
2024/09/16 17:27:37 Ticket: Steam 3 Legit.
2024/09/16 17:27:37 UserConnect SteamID = STEAM_0:0:63620105 (234)
2024/09/16 17:28:02 SteamDisconnect SteamID = STEAM_0:0:1103557518
2024/09/16 17:28:11 Ticket: Steam 3 Legit.
2024/09/16 17:28:11 UserConnect SteamID = STEAM_0:0:467134931 (234)
2024/09/16 17:28:26 SteamDisconnect SteamID = STEAM_0:0:1080753483
2024/09/16 17:28:41 SteamDisconnect SteamID = STEAM_0:0:63620105
2024/09/16 17:28:49 Ticket: Steam 3 Legit.
2024/09/16 17:28:49 UserConnect SteamID = STEAM_0:0:63620105 (234)
2024/09/16 17:29:09 SteamDisconnect SteamID = STEAM_0:0:63620105
2024/09/16 17:29:51 SteamDisconnect SteamID = STEAM_0:0:518936989
2024/09/16 17:30:30 SteamDisconnect SteamID = STEAM_0:1:71373693
2024/09/16 17:30:33 Ticket: Steam 3 Legit.
2024/09/16 17:30:33 UserConnect SteamID = STEAM_0:0:774104099 (234)
2024/09/16 17:30:34 Ticket: Steam 3 Legit.
2024/09/16 17:30:34 UserConnect SteamID = STEAM_0:0:63620105 (234)
[steamclient]
PlayerName = SteamPlayer
Logging=True
# Change ClientDLL to point to the original steamclient.so
# This setting will enable VAC for your server and your server will be listed
# on Valve master server! Also, Steam clients will have their regular Steam IDs
# Please use the steamclient.dll from Steam folder!
#
# Default = (n/a)
#
ClientDLL=./bin/steamclient_valve.so
# DisableUnlockedItems enables you to choose whether to use the new weapons in
# Team Fortress 2, csgo, dota2. This setting applies to you only if you are a regular player,
# or to all your clients if you are a server hoster.
#
# Default = False
#
#DisableUnlockedItems = True
[GameServer]
# GameServer policy rules
# Allow revEmu v9.74 ~ 9.82 clients to join your server
#
# Default = True
#
AllowOldRev74=False
# Allow revEmu v9.63 ~ 9.73 clients to join your server
# revEmu v9.62 and below will be rejected nevertheless
#
# Default = True
#
AllowOldRev=False
# Allow unknown clients to join your server
#
# Default = True
#
AllowUnknown=False
# Allow cracked Steam clients to join your server
#
# Default = True
#
#AllowCracked=False
# Allow legitimate Steam clients to join your server
#
# Default = True
#
#AllowLegit=False
#Allowed any count connect Unknown client with one IP (25 Unknown clients 1 IP default true)
#
AllowedAnyCountConnectUnknownClientWithOneIP=True
# Allow shows bots as normal players in the server(in serverbrowser)
#
# Default = false
Fake_player= false
# Allow revemu clients to join your server (steamid subject to substitution)
#
# Default = false
RevEmu_2012 = false
# Reject text for client cs 1.6 max 128 symbol
#
RejectText = Downloading client on https://you_site.com
#Add count player in server name etc. (17/32).
#
#Default false.
#
AddCountPlayerInServerName = false
#Fix crash if you use SourceMod extension connect.ext....
#
#Default false.
#
UseConectSM = true
# Ticket revemu authentication
# Default = True
#
Check_Ticket = False
# Allow connection when it is impossible to check
# Default = False
#
Allow_Fail_Check = False
Check_Ticket_Async = True
[GameServerNSNet]
##Use only tf2/csgo may be dota2 ;) server example: EnableNSNetSvc = UDP
#EnableNSNetSvc = [False/UDP/TCP/BOTH]
EnableNSNetSvc = UDP
#NSNetDedicatedPort = Порт(Только для Slave серевров)
#AdditionalSlaveServer = IP:PORT
#AdditionalSlaveServer = IP:PORT
#AdditionalSlaveServer = IP:PORT
#AdditionalSlaveServer = IP:PORT
#
#
#####
#Etc. Master Server Slave Server1 Slave Server2
# ============= ============= =============
# EnableNSNetSvc = UDP EnableNSNetSvc = UDP EnableNSNetSvc = UDP
#
# #NSNetDedicatedPort = PORT(only Slave server) NSNetDedicatedPort = 6570 NSNetDedicatedPort = 6571
# AdditionalSlaveServer = 127.0.0.1:6570 #AdditionalSlaveServer = IP:PORT #AdditionalSlaveServer = IP:PORT
# AdditionalSlaveServer = 127.0.0.1:6571 #AdditionalSlaveServer = IP:PORT #AdditionalSlaveServer = IP:PORT
# #AdditionalSlaveServer = 127.0.0.1:6572 #AdditionalSlaveServer = IP:PORT #AdditionalSlaveServer = IP:PORT
# #AdditionalSlaveServer = 127.0.0.1:6573 #AdditionalSlaveServer = IP:PORT #AdditionalSlaveServer = IP:PORT
#
#