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Форум bir3yk.net » Сообщения пользователя

Сообщения пользователя: Lodalicious

Тема: items_570.bin (dota 2) | 28 августа 2019 04:06
Сообщение #8
+Is there a way to activate dota 2 chatwheels? I tried chatwheel_say *** in console , still doesn't work .
Тема: items_570.bin (dota 2) | 19 августа 2019 11:48
Сообщение #7
+Chatwheels please..
Тема: items_570.bin (dota 2) | 16 июня 2019 08:39
Сообщение #6
+I noticed in dota 2 console when I connect clients to server,

[Client] Failed to connect to 192.168.254.187:27015. Reason code 5002. Cert failure: ISteamNetworkingSocketsSerialized::GetCertAsync failed
[Client] CL: Server disconnected: 85: NETWORK_DISCONNECT_INTERNAL_ERROR
[NetSteamConn] Closing Steam Net Connection on socket 'client' to 192.168.254.187:27015, handle #1952881477 (1000 CloseSocket)
[Networking] Summary of connection [#1952881477 UDP invalid@192.168.254.187:27015]:
[Networking] End-to-end connection: closed due to problem detected locally, reason code 5002. (Cert failure: ISteamNetworkingSocketsSerialized::GetCertAsync failed)
[Networking] Current rates:
[Networking] Sent: 0.0 pkts/sec 0.0 K/sec
[Networking] Recv: 0.0 pkts/sec 0.0 K/sec
[Networking] Est avail bandwidth: 128.0KB/s
[Networking] Bytes buffered: 0
[Networking] Lifetime stats:
[Networking] Totals
[Networking] Sent: 1 pkts 512 bytes
[Networking] Recv: 0 pkts 0 bytes
[Networking] No ping distribution available. (0 samples)
[Networking] No connection quality distribution available. (0 measurement intervals)
[Networking] Latency variance histogram not available
[Networking] No connection transmit speed distribution available. (0 measurement intervals)
[Networking] No connection recieve speed distribution available. (0 measurement intervals)
[Networking] No rate stats received from remote host
[Networking] No lifetime stats received from remote host
[Networking]

I guess it has something to do with certificate?
Тема: items_570.bin (dota 2) | 16 июня 2019 02:58
Сообщение #5
+Whats new with the 06-15-19 client update? Im on mobile now, :(
Тема: items_570.bin (dota 2) | 10 июня 2019 14:22
Сообщение #4
+ Chat Wheels also, Full level battle pass
Тема: items_570.bin (dota 2) | 7 июня 2019 11:35
Сообщение #3
+Is it posible to unlock dota 2 chat wheels with max battle pass level? I think it would be cool to have it. sorry for bad english

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Тема: items_570.bin (dota 2) | 5 июня 2019 08:37
Сообщение #2
] connect 192.168.254.187
[HostStateManager] CHostStateMgr::QueueNewRequest( Remote Connect (192.168.254.187), 2 )
[EngineServiceManager] SwitchToLoop remoteconnect requested: id [2] addons []
[Client] CL: IGameSystem::LoopDeactivateAllSystems
WriteSteamRemoteStorageFileAsync( "scripts/control_groups.txt" ) -> at 41.057
[Client] CL: Disconnecting from server: NETWORK_DISCONNECT_LOOPDEACTIVATE
[stringtables] CNetworkStringTableContainer::RemoveAllTables: removing 20 tables
[Server] SV: IGameSystem::LoopDeactivateAllSystems
[Host] HO: IGameSystem::LoopDeactivateAllSystems
[Server] SV: Server shutting down: NETWORK_DISCONNECT_LOOPDEACTIVATE (55)
[Server] CNetworkGameServerBase::SetServerState (ss_active -> ss_dead)
[Server] SV: Disconnect client 'AKP/Dzong' from server(1): NETWORK_DISCONNECT_SHUTDOWN
[SignonState] Client 1 'AKP/Dzong' signon state SIGNONSTATE_FULL -> SIGNONSTATE_NONE
[stringtables] CNetworkStringTableContainer::RemoveAllTables: removing 20 tables
WriteSteamRemoteStorageFileAsync( "voice_ban.dt" ) -> at 41.085
[SignonState] CL: CNetworkGameClient::OnSwitchLoopModeFinished( remoteconnect : success )
[SteamNetSockets] RelayNetWorkStatus: avail=Retrying config=Retrying anyrelay=Dependency unavailable (Attempt #5 to fetch config from https://api.steampowered.com/ISteamApps/GetSDRConfig/v1?appid=570&partner=valve)


[SteamNetSockets] Cert request for steamid:76561201554055738 failed with reason code 5002. ISteamNetworkingSocketsSerialized::GetCertAsync failed
[SteamNetSockets] [#1498025275 UDP invalid@192.168.254.187:27015] Cannot use unsigned cert; failing connection.
[SteamNetSockets] SDR network config fetch attempt #5 failed. ISteamHTTP::SendHTTPRequest failed. Giving up. SDR functionality will not be available!
[SteamNetSockets] RelayNetWorkStatus: avail=Failed config=Failed anyrelay=Dependency unavailable (ISteamHTTP::SendHTTPRequest failed)
[NetSteamConn] Opened Steam Net Connection on socket 'client' to 192.168.254.187:27015, connection #1498025275 UDP invalid@192.168.254.187:27015
[Client] Failed to connect to 192.168.254.187:27015. Reason code 5002. Cert failure: ISteamNetworkingSocketsSerialized::GetCertAsync failed
[Client] CL: Server disconnected: 85: NETWORK_DISCONNECT_INTERNAL_ERROR
[NetSteamConn] Closing Steam Net Connection on socket 'client' to 192.168.254.187:27015, handle #1498025275 (1000 CloseSocket)
[Networking] Summary of connection [#1498025275 UDP invalid@192.168.254.187:27015]:
[Networking] End-to-end connection: closed due to problem detected locally, reason code 5002. (Cert failure: ISteamNetworkingSocketsSerialized::GetCertAsync failed)
[Networking] Current rates:
[Networking] Sent: 0.0 pkts/sec 0.0 K/sec
[Networking] Recv: 0.0 pkts/sec 0.0 K/sec
[Networking] Est avail bandwidth: 128.0KB/s
[Networking] Bytes buffered: 0
[Networking] Lifetime stats:
[Networking] Totals
[Networking] Sent: 1 pkts 512 bytes
[Networking] Recv: 0 pkts 0 bytes
[Networking] No ping distribution available. (0 samples)
[Networking] No connection quality distribution available. (0 measurement intervals)
[Networking] Latency variance histogram not available
[Networking] No connection transmit speed distribution available. (0 measurement intervals)
[Networking] No connection recieve speed distribution available. (0 measurement intervals)
[Networking] No rate stats received from remote host
[Networking] No lifetime stats received from remote host
[Networking]
[HostStateManager] CHostStateMgr::QueueNewRequest( Idle (levelload), 3 )
[HostStateManager] Discarding pending request 'Remote Connect (192.168.254.187), 2'
[EngineServiceManager] SwitchToLoop levelload requested: id [3] addons []
ChangeGameUIState: DOTA_GAME_UI_STATE_DASHBOARD -> DOTA_GAME_UI_STATE_LOADING_SCREEN
[Client] LoadingDisplay changed from NONE to LOADING (map="")
[HostStateManager] Idle (levelload)
[Client] CL: CLoopModeLevelLoad::MaybeSwitchToGameLoop switching to "game" loopmode with addons ()
[EngineServiceManager] SwitchToLoop game requested: id [3] addons []
[Server] CNetworkGameServerBase::SetServerState (ss_dead -> ss_waitingforgamesessionmanifest)
[Server] SV: maxplayers set to 1
Initializing script VM...
...done
[Server] SV: Spawn Server: <empty>
[Server] CNetworkGameServerBase::SetServerState (ss_waitingforgamesessionmanifest -> ss_loading)
[Server] CNetworkGameServerBase::SetServerState (ss_loading -> ss_active)
[Client] CL: CWaitForGameServerStartupPrerequisite done waiting for server
[Client] CL: CCreateGameClientJob creating client connection to 'loopback'
[Networking] Connected loopback client=79637e88@loopback:1 <-> server=5cf0b046@loopback:0
[Client] CL: Connected to 'loopback:1'
[Server] SV: Sending server info to client 'AKP/Dzong' at loopback:0
[Server] SV: WriteInitialSpawnGroups sending 1 groups
[Client] Game: "Dota 2"
[Client] Map: "<empty>"
[Client] Players: 1 (0 bots) / 1 humans
[Client] Build: 8229 (revision 5145021)
[Client] Server Number: 2
[SignonState] CL: CNetworkGameClient::ProcessServerInfo
ReadSteamRemoteStorageFile( bufOut, "voice_ban.dt" ) -> 0.000166 seconds
[Client] CL: CGameClientConnectPrerequisite connection succeeded
ChangeGameUIState: DOTA_GAME_UI_STATE_LOADING_SCREEN -> DOTA_GAME_UI_STATE_DASHBOARD
[Client] LoadingDisplay changed from LOADING to NONE (map="<empty>")
[Server] SV: IGameSystem::LoopActivateAllSystems
[Host] HO: IGameSystem::LoopActivateAllSystems
[Server] SV: Game started
[Client] CL: IGameSystem::LoopActivateAllSystems
ReadSteamRemoteStorageFile( bufOut, "scripts/control_groups.txt" ) -> 0.000102 seconds
[SignonState] CL: CNetworkGameClient::OnSwitchLoopModeFinished( game : success )
[Server] SV: Sending full update to client AKP/Dzong (reason: initial update)
[Client] CL: Receiving uncompressed update from server
[Networking] client loopback:1[0]: NetChan Setting Timeout to 30.00 seconds
[Client] CL: Signon traffic "client": incoming 39.770 KB [6 pkts], outgoing 1.066 KB [6 pkts]
[Networking] AKP/Dzong loopback:0[1]: NetChan Setting Timeout to 20.00 seconds

From Dota 2 console after entering connect IP command.
Тема: items_570.bin (dota 2) | 5 июня 2019 03:30
Сообщение #1
What version of revloader is needed? I used both 2019 and 2016, but everytime I run the exe's, it give me an error, please help.... I already replaced the old steamclient.dll with the new one...


Edit: Nevermind, Fixed , but clients can't connect to server, same issue as Vncjxjx ,

Thanks for the update Sir Bir3yk,

  Сейчас: 10 мая 2024 19:29