Ваш любимый шутер от Valve?
Тема: Версия RevEmu от 11.03.2025 |
![]() Сообщение #15
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Thanks for the new emu, I just tested dota2 and couldn't play the bot game. In addition, can the steamnetworksocket be simulated, so that we can directly create a lobby and join the game without using the connect command. |
Тема: gbe_fork |
![]() Сообщение #14
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bir3yk, Thank u sir. |
Тема: gbe_fork |
![]() Сообщение #13
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bir3yk, Great work.Thanks. |
Тема: gbe_fork |
![]() Сообщение #12
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RootVRoot, Thank you man,I'm very grateful.Please tell me more whern you have something. |
Тема: gbe_fork |
![]() Сообщение #11
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RootVRoot, Yeah,I know these commands but I hope these EMUs can develop a plugin system that would allow for the completion of the game coordinator development. For Dota 2, using commands is always less convenient than using the lobby, and for many people who are not familiar with it, commands seem too difficult. https://cs.rin.ru/forum/viewtopic.php?f=20&t=78798 |
Тема: gbe_fork |
![]() Сообщение #10
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RootVRoot, Oh man, I really have to thank you for sharing. Actually, the gbe_fork shared by biry3k can connect on LAN without needing any special parameters. ”Or find a patched library on some website“?Can you tell me the website? "For k2 to work",I don't know what is k2,can you explain it? "And who would come up with the idea of creating a Dota server.." Currently, I have a version 7.23e of ahbserver, which can create lobbies, join lobbies, and start games. https://cs.rin.ru/forum/viewtopic.php?f=29&t=91627&p=2066578&hilit=Dota#p2066578 https://github.com/Hackerprod/-SKYNET-Steam-Emulator Looking forward to more of your replies, thank you. |
Тема: gbe_fork |
![]() Сообщение #9
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bir3yk, DeadMoroZz, Thank you very much. After testing, it is possible to connect on the LAN even without -insecure. Is there a way to improve the game coordinator? https://github.com/otavepto/gbe_fork/issues/58 |
Тема: gbe_fork |
![]() Сообщение #8
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DeadMoroZz, Thank u. how to use it? |
Тема: gbe_fork |
![]() Сообщение #7
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Тема: gbe_fork |
![]() Сообщение #6
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bir3yk, Yes, it can be opened normally without replacing steamnetworkingsockets.dll, but it cannot connect with others in the LAN. The lobby function is not implemented either. I hope you can improve it. Thank you. |
Тема: gbe_fork |
![]() Сообщение #5
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Launcher Error Unable to load module "engine2" After I replaced steam_api64.dll and steamnetworkingsockets.dll (x64), I get this prompt when opening Dota 2. |
Тема: gbe_fork |
![]() Сообщение #4
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Thank you for sharing. I've been following this project closely. Can it be used for Dota 2 LAN play? It seems you might have missed a configuration file. ColdClientLoader.ini Спасибо за поделие. Я внимательно следил за этим проектом. Можно ли его использовать для игры в Dota 2 по локальной сети? Кажется, вы могли пропустить один конфигурационный файл. ColdClientLoader.ini # modified version of ColdClientLoader originally by Rat431 [SteamClient] # path to game exe, absolute or relative to the loader Exe=game.exe # empty means the folder of the exe ExeRunDir= # any additional args to pass, ex: -dx11, also any args passed to the loader will be passed to the app ExeCommandLine= # IMPORTANT, unless [Persistence] Mode=2 AppId= # path to the steamclient dlls, both must be set, # absolute paths or relative to the loader SteamClientDll=steamclient.dll SteamClient64Dll=steamclient64.dll |
Тема: Готово обновление |
![]() Сообщение #3
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Спасибо за отличную работу, возможно ли работать на 64-битной dota2? Thanks for your great work, is it possible to work on 64 bit dota2? |
Тема: Технические работы на сервере |
![]() Сообщение #2
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bir3yk, OK,THX Hope u can fix the rev to support the lastest version of dota2 thx again. |
Тема: need help from bir3yk |
![]() Сообщение #1
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edit |
Сейчас: 4 июня 2025 11:29 |