Бирзик, с последней версией твоего эмулятора (14.11.2019) все равно наблюдаю подмены SteamID, хоть и реже..
И ещё объясни пожалуйста более подробно про команду Allow_Fail_Check = False/True
P.S css v91
Мой rev.ini
[steamclient]
PlayerName = SteamPlayer
Logging = True
# Change ClientDLL to point to the original steamclient.so
# This setting will enable VAC for your server and your server will be listed
# on Valve master server! Also, Steam clients will have their regular Steam IDs
# Please use the steamclient.dll from Steam folder!
#
# Default = (n/a)
#
ClientDLL=./bin/steamclient_valve.so
# DisableUnlockedItems enables you to choose whether to use the new weapons in
# Team Fortress 2. This setting applies to you only if you are a regular player,
# or to all your clients if you are a server hoster.
#
# Default = False
#
DisableUnlockedItems = True
# If you use in Ultimate SSDK change the setting below to True
# use only Ultimate SSDK enable else disable.
#
# Default = False
#
EnableSDK = False
[GameServer]
# GameServer policy rules
# Allow revEmu v9.74 ~ 9.82 clients to join your server
#
# Default = True
#
AllowOldRev74 = False
# Allow revEmu v9.63 ~ 9.73 clients to join your server
# revEmu v9.62 and below will be rejected nevertheless
#
# Default = True
#
AllowOldRev = False
# Allow unknown clients to join your server
#
# Default = True
#
AllowUnknown = False
# Allow cracked Steam clients to join your server
#
# Default = True
#
AllowCracked = True
# Allow legitimate Steam clients to join your server
#
# Default = True
#
AllowLegit = True
#Allowed any count connect Unknown client with one IP (25 Unknown clients 1 IP default true)
#
AllowedAnyCountConnectUnknownClientWithOneIP = False
# Allow shows bots as normal players in the server(in serverbrowser)
#
# Default = False
#
Fake_player = True
# Allow revemu clients to join your server (steamid subject to substitution)
#
# Default = False
#
RevEmu_2012 = False
# Reject text for client cs 1.6 max 128 symbol
#
RejectText = Downloading CS:S on atm-project.ru
#Add count player in server name etc. (17/32).
#
# Default = False
#
AddCountPlayerInServerName = False
# Ticket revemu authentication
#
# Default = True
#
Check_Ticket = True
# Allow connection when it is impossible to check
#
# Default = False
#
Allow_Fail_Check = False
#Fix crash if you use SourceMod extension connect.ext....
#
# Default False
#
UseConectSM = True
[GameServerNSNet]
##Use only tf2 server example: EnableNSNetSvc = UDP
#EnableNSNetSvc = [False/UDP/TCP/BOTH]
#EnableNSNetSvc = UDP
#NSNetDedicatedPort = РРѕСС(РўРѕР»СРєРѕ РґР»С Slave СРµСевСРѕРІ)
#AdditionalSlaveServer = IP:PORT
#AdditionalSlaveServer = IP:PORT
#AdditionalSlaveServer = IP:PORT
#AdditionalSlaveServer = IP:PORT
#
#
#####
#Etc. Master Server Slave Server1 Slave Server2
# ============= ============= =============
# EnableNSNetSvc = UDP EnableNSNetSvc = UDP EnableNSNetSvc = UDP
#
# #NSNetDedicatedPort = PORT(only Slave server) NSNetDedicatedPort = 6570 NSNetDedicatedPort = 6571
# AdditionalSlaveServer = 127.0.0.1:6570 #AdditionalSlaveServer = IP:PORT #AdditionalSlaveServer = IP:PORT
# AdditionalSlaveServer = 127.0.0.1:6571 #AdditionalSlaveServer = IP:PORT #AdditionalSlaveServer = IP:PORT
# #AdditionalSlaveServer = 127.0.0.1:6572 #AdditionalSlaveServer = IP:PORT #AdditionalSlaveServer = IP:PORT
# #AdditionalSlaveServer = 127.0.0.1:6573 #AdditionalSlaveServer = IP:PORT #AdditionalSlaveServer = IP:PORT
#
#