Доброго времени суток!
Dota2 ver. 7.21d залил в него RevEmu от 03.07.2016., и туда же новый steamclient.dll Клиент игры запускается, сервер из под клиента создаётся, но вот приконнектиться не выходит. И дело даже не в серваке, если ввести в консоле connect xx.xx.xx.xx , то он даже не пытается приконнектится, а выдает ошибку "Соединение прервано из-за внутренней ошибки." ниже лог консоли
] connect 10.45.100.115
[HostStateManager] CHostStateMgr::QueueNewRequest( Remote Connect (10.45.100.115), 10 )
[EngineServiceManager] SwitchToLoop remoteconnect requested: id [10] addons []
[Client] CL: IGameSystem::LoopDeactivateAllSystems
WriteSteamRemoteStorageFileAsync( "scripts/control_groups.txt" ) -> at 588.954
[Client] CL: Disconnecting from server: NETWORK_DISCONNECT_LOOPDEACTIVATE
[stringtables] CNetworkStringTableContainer::RemoveAllTables: removing 20 tables
[Server] SV: IGameSystem::LoopDeactivateAllSystems
[Host] HO: IGameSystem::LoopDeactivateAllSystems
[Server] SV: Server shutting down: NETWORK_DISCONNECT_LOOPDEACTIVATE (55)
[Server] CNetworkGameServerBase::SetServerState (ss_active -> ss_dead)
[Server] SV: Disconnect client 'SHIFER' from server(1): NETWORK_DISCONNECT_SHUTDOWN
[SignonState] Client 1 'SHIFER' signon state SIGNONSTATE_FULL -> SIGNONSTATE_NONE
[stringtables] CNetworkStringTableContainer::RemoveAllTables: removing 20 tables
WriteSteamRemoteStorageFileAsync( "voice_ban.dt" ) -> at 588.965
[SignonState] CL: CNetworkGameClient::OnSwitchLoopModeFinished( remoteconnect : success )
[SteamNetSockets] RelayNetWorkStatus: avail=Retrying config=Retrying anyrelay=Dependency unavailable (Attempt #9 to fetch config from https://api.steampowered.com/ISteamApps/GetSDRConfig/v1?appid=570&partner=valve)
[SteamNetSockets] Cert request for steamid:76561199380638646 failed with reason code 5002. ISteamNetworkingSocketsSerialized::GetCertAsync failed
[SteamNetSockets] [#1585135737 UDP invalid@10.45.100.115:27015] Cannot use unsigned cert; failing connection.
[SteamNetSockets] SDR network config fetch attempt #9 failed. ISteamHTTP::SendHTTPRequest failed. Giving up. SDR functionality will not be available!
[SteamNetSockets] RelayNetWorkStatus: avail=Failed config=Failed anyrelay=Dependency unavailable (ISteamHTTP::SendHTTPRequest failed)
[NetSteamConn] Opened Steam Net Connection on socket 'client' to 10.45.100.115:27015, connection #1585135737 UDP invalid@10.45.100.115:27015
[Client] Failed to connect to 10.45.100.115:27015. Reason code 5002. Cert failure: ISteamNetworkingSocketsSerialized::GetCertAsync failed
[Client] CL: Server disconnected: 85: NETWORK_DISCONNECT_INTERNAL_ERROR
[NetSteamConn] Closing Steam Net Connection on socket 'client' to 10.45.100.115:27015, handle #1585135737 (1000 CloseSocket)
[Networking] Summary of connection [#1585135737 UDP invalid@10.45.100.115:27015]:
[Networking] End-to-end connection: closed due to problem detected locally, reason code 5002. (Cert failure: ISteamNetworkingSocketsSerialized::GetCertAsync failed)
[Networking] Current rates:
[Networking] Sent: 0.0 pkts/sec 0.0 K/sec
[Networking] Recv: 0.0 pkts/sec 0.0 K/sec
[Networking] Est avail bandwidth: 128.0KB/s
[Networking] Bytes buffered: 0
[Networking] Lifetime stats:
[Networking] Totals
[Networking] Sent: 1 pkts 512 bytes
[Networking] Recv: 0 pkts 0 bytes
[Networking] No ping distribution available. (0 samples)
[Networking] No connection quality distribution available. (0 measurement intervals)
[Networking] Latency variance histogram not available
[Networking] No connection transmit speed distribution available. (0 measurement intervals)
[Networking] No connection recieve speed distribution available. (0 measurement intervals)
[Networking] No rate stats received from remote host
[Networking] No lifetime stats received from remote host
[Networking]
[HostStateManager] CHostStateMgr::QueueNewRequest( Idle (levelload), 11 )
[HostStateManager] Discarding pending request 'Remote Connect (10.45.100.115), 10'
[EngineServiceManager] SwitchToLoop levelload requested: id [11] addons []
ChangeGameUIState: DOTA_GAME_UI_STATE_DASHBOARD -> DOTA_GAME_UI_STATE_LOADING_SCREEN
[Client] LoadingDisplay changed from NONE to LOADING (map="")
[HostStateManager] Idle (levelload)
[Client] CL: CLoopModeLevelLoad::MaybeSwitchToGameLoop switching to "game" loopmode with addons ()
[EngineServiceManager] SwitchToLoop game requested: id [11] addons []
[Server] CNetworkGameServerBase::SetServerState (ss_dead -> ss_waitingforgamesessionmanifest)
[Server] SV: maxplayers set to 1
Initializing script VM...
...done
[Server] SV: Spawn Server: <empty>
[Server] CNetworkGameServerBase::SetServerState (ss_waitingforgamesessionmanifest -> ss_loading)
[Server] CNetworkGameServerBase::SetServerState (ss_loading -> ss_active)
[Client] CL: CWaitForGameServerStartupPrerequisite done waiting for server
[Client] CL: CCreateGameClientJob creating client connection to 'loopback'
[Networking] Connected loopback client=54b4de63@loopback:1 <-> server=c61d05c3@loopback:0
[Client] CL: Connected to 'loopback:1'
[Server] SV: Sending server info to client 'SHIFER' at loopback:0
[Server] SV: WriteInitialSpawnGroups sending 1 groups
[Client] Game: "Dota 2"
[Client] Map: "<empty>"
[Client] Players: 1 (0 bots) / 1 humans
[Client] Build: 8229 (revision 5115688)
[Client] Server Number: 6
[SignonState] CL: CNetworkGameClient::ProcessServerInfo
ReadSteamRemoteStorageFile( bufOut, "voice_ban.dt" ) -> 0.000252 seconds
[Client] CL: CGameClientConnectPrerequisite connection succeeded
ChangeGameUIState: DOTA_GAME_UI_STATE_LOADING_SCREEN -> DOTA_GAME_UI_STATE_DASHBOARD
[Client] LoadingDisplay changed from LOADING to NONE (map="<empty>")
[Server] SV: IGameSystem::LoopActivateAllSystems
[Host] HO: IGameSystem::LoopActivateAllSystems
[Server] SV: Game started
[Client] CL: IGameSystem::LoopActivateAllSystems
ReadSteamRemoteStorageFile( bufOut, "scripts/control_groups.txt" ) -> 0.000184 seconds
[SignonState] CL: CNetworkGameClient::OnSwitchLoopModeFinished( game : success )
[Server] SV: Sending full update to client SHIFER (reason: initial update)
[Client] CL: Receiving uncompressed update from server
[Networking] client loopback:1[0]: NetChan Setting Timeout to 30.00 seconds
[Client] CL: Signon traffic "client": incoming 39.543 KB [6 pkts], outgoing 1.084 KB [6 pkts]
[Networking] SHIFER loopback:0[1]: NetChan Setting Timeout to 20.00 seconds
Помогите разобраться пожалуйста.