После смены VDS, заметил такую проблему.
rev-client.log
2018/08/01 22:23:11 Startup
2018/08/01 22:23:11 Using ClientDll "bin/steamclient_valve.so"
2018/08/01 22:23:14 Using_Interface: SteamClient017
2018/08/01 22:23:14 Using_Interface: SteamClient017
2018/08/01 22:23:14 Using_Interface: SteamClient017
2018/08/01 22:23:14 RevEmu NSNet(UDP) Service started port 22016
2018/08/01 22:23:14 Using_Interface: SteamClient017
2018/08/01 22:23:14 Using_Interface: SteamClient017
2018/08/01 22:23:14 Using_Interface: SteamClient017
2018/08/01 22:23:16 LobbyID=114695413519545255377
2018/08/01 22:25:34 Startup
2018/08/01 22:25:34 Using ClientDll "bin/steamclient_valve.so"
2018/08/01 22:25:37 Using_Interface: SteamClient017
2018/08/01 22:25:37 Using_Interface: SteamClient017
2018/08/01 22:25:37 Using_Interface: SteamClient017
2018/08/01 22:25:37 RevEmu NSNet(UDP) Service started port 22016
2018/08/01 22:25:37 Using_Interface: SteamClient017
2018/08/01 22:25:37 Using_Interface: SteamClient017
2018/08/01 22:25:37 Using_Interface: SteamClient017
2018/08/01 22:25:38 LobbyID=118373537390527835620
rev.ini
[steamclient]
PlayerName = SteamPlayer
Logging=True
# Change ClientDLL to point to the original steamclient.so
# This setting will enable VAC for your server and your server will be listed
# on Valve master server! Also, Steam clients will have their regular Steam IDs
# Please use the steamclient.dll from Steam folder!
#
# Default = (n/a)
#
ClientDLL=./bin/steamclient_valve.so
# DisableUnlockedItems enables you to choose whether to use the new weapons in
# Team Fortress 2, csgo, dota2. This setting applies to you only if you are a regular player,
# or to all your clients if you are a server hoster.
#
# Default = False
#
#DisableUnlockedItems = True
[GameServer]
# GameServer policy rules
# Allow revEmu v9.74 ~ 9.82 clients to join your server
#
# Default = True
#
AllowOldRev74=False
# Allow revEmu v9.63 ~ 9.73 clients to join your server
# revEmu v9.62 and below will be rejected nevertheless
#
# Default = True
#
AllowOldRev=False
# Allow unknown clients to join your server
#
# Default = True
#
AllowUnknown=True
# Allow cracked Steam clients to join your server
#
# Default = True
#
#AllowCracked=False
# Allow legitimate Steam clients to join your server
#
# Default = True
#
#AllowLegit=False
#Allowed any count connect Unknown client with one IP (25 Unknown clients 1 IP default true)
#
AllowedAnyCountConnectUnknownClientWithOneIP=False
# Allow shows bots as normal players in the server(in serverbrowser)
#
# Default = false
Fake_player= false
# Allow revemu clients to join your server (steamid subject to substitution)
#
# Default = false
RevEmu_2012 = false
# Reject text for client cs 1.6 max 128 symbol
#
RejectText = Downloading client on http://you_site.com
#Add count player in server name etc. (17/32).
#
#Default false.
#
AddCountPlayerInServerName = false
#Fix crash if you use SourceMod extension connect.ext....
#
#Default false.
#
UseConectSM = true
[GameServerNSNet]
##Use only tf2/csgo may be dota2 ;) server example: EnableNSNetSvc = UDP
#EnableNSNetSvc = [False/UDP/TCP/BOTH]
EnableNSNetSvc = UDP
#NSNetDedicatedPort = Порт(Только для Slave серевров)
#AdditionalSlaveServer = IP:PORT
#AdditionalSlaveServer = IP:PORT
#AdditionalSlaveServer = IP:PORT
#AdditionalSlaveServer = IP:PORT
#
#
#####
#Etc. Master Server Slave Server1 Slave Server2
# ============= ============= =============
# EnableNSNetSvc = UDP EnableNSNetSvc = UDP EnableNSNetSvc = UDP
#
# #NSNetDedicatedPort = PORT(only Slave server) NSNetDedicatedPort = 6570 NSNetDedicatedPort = 6571
# AdditionalSlaveServer = 127.0.0.1:6570 #AdditionalSlaveServer = IP:PORT #AdditionalSlaveServer = IP:PORT
# AdditionalSlaveServer = 127.0.0.1:6571 #AdditionalSlaveServer = IP:PORT #AdditionalSlaveServer = IP:PORT
# #AdditionalSlaveServer = 127.0.0.1:6572 #AdditionalSlaveServer = IP:PORT #AdditionalSlaveServer = IP:PORT
# #AdditionalSlaveServer = 127.0.0.1:6573 #AdditionalSlaveServer = IP:PORT #AdditionalSlaveServer = IP:PORT
#
#
Что подскажете делать?