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Тема: items_570.bin (dota 2) | 28 августа 2019 04:06
Сообщение #8
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+Is there a way to activate dota 2 chatwheels? I tried chatwheel_say *** in console , still doesn't work . |
Тема: items_570.bin (dota 2) | 19 августа 2019 11:48
Сообщение #7
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+Chatwheels please.. |
Тема: items_570.bin (dota 2) | 16 июня 2019 08:39
Сообщение #6
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+I noticed in dota 2 console when I connect clients to server, [Client] Failed to connect to 192.168.254.187:27015. Reason code 5002. Cert failure: ISteamNetworkingSocketsSerialized::GetCertAsync failed [Client] CL: Server disconnected: 85: NETWORK_DISCONNECT_INTERNAL_ERROR [NetSteamConn] Closing Steam Net Connection on socket 'client' to 192.168.254.187:27015, handle #1952881477 (1000 CloseSocket) [Networking] Summary of connection [#1952881477 UDP invalid@192.168.254.187:27015]: [Networking] End-to-end connection: closed due to problem detected locally, reason code 5002. (Cert failure: ISteamNetworkingSocketsSerialized::GetCertAsync failed) [Networking] Current rates: [Networking] Sent: 0.0 pkts/sec 0.0 K/sec [Networking] Recv: 0.0 pkts/sec 0.0 K/sec [Networking] Est avail bandwidth: 128.0KB/s [Networking] Bytes buffered: 0 [Networking] Lifetime stats: [Networking] Totals [Networking] Sent: 1 pkts 512 bytes [Networking] Recv: 0 pkts 0 bytes [Networking] No ping distribution available. (0 samples) [Networking] No connection quality distribution available. (0 measurement intervals) [Networking] Latency variance histogram not available [Networking] No connection transmit speed distribution available. (0 measurement intervals) [Networking] No connection recieve speed distribution available. (0 measurement intervals) [Networking] No rate stats received from remote host [Networking] No lifetime stats received from remote host [Networking] I guess it has something to do with certificate? |
Тема: items_570.bin (dota 2) | 16 июня 2019 02:58
Сообщение #5
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+Whats new with the 06-15-19 client update? Im on mobile now, :( |
Тема: items_570.bin (dota 2) | 10 июня 2019 14:22
Сообщение #4
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+ Chat Wheels also, Full level battle pass |
Тема: items_570.bin (dota 2) | 7 июня 2019 11:35
Сообщение #3
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+Is it posible to unlock dota 2 chat wheels with max battle pass level? I think it would be cool to have it. sorry for bad english Page translator |
Тема: items_570.bin (dota 2) | 5 июня 2019 08:37
Сообщение #2
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] connect 192.168.254.187 [HostStateManager] CHostStateMgr::QueueNewRequest( Remote Connect (192.168.254.187), 2 ) [EngineServiceManager] SwitchToLoop remoteconnect requested: id [2] addons [] [Client] CL: IGameSystem::LoopDeactivateAllSystems WriteSteamRemoteStorageFileAsync( "scripts/control_groups.txt" ) -> at 41.057 [Client] CL: Disconnecting from server: NETWORK_DISCONNECT_LOOPDEACTIVATE [stringtables] CNetworkStringTableContainer::RemoveAllTables: removing 20 tables [Server] SV: IGameSystem::LoopDeactivateAllSystems [Host] HO: IGameSystem::LoopDeactivateAllSystems [Server] SV: Server shutting down: NETWORK_DISCONNECT_LOOPDEACTIVATE (55) [Server] CNetworkGameServerBase::SetServerState (ss_active -> ss_dead) [Server] SV: Disconnect client 'AKP/Dzong' from server(1): NETWORK_DISCONNECT_SHUTDOWN [SignonState] Client 1 'AKP/Dzong' signon state SIGNONSTATE_FULL -> SIGNONSTATE_NONE [stringtables] CNetworkStringTableContainer::RemoveAllTables: removing 20 tables WriteSteamRemoteStorageFileAsync( "voice_ban.dt" ) -> at 41.085 [SignonState] CL: CNetworkGameClient::OnSwitchLoopModeFinished( remoteconnect : success ) [SteamNetSockets] RelayNetWorkStatus: avail=Retrying config=Retrying anyrelay=Dependency unavailable (Attempt #5 to fetch config from https://api.steampowered.com/ISteamApps/GetSDRConfig/v1?appid=570&partner=valve) [SteamNetSockets] Cert request for steamid:76561201554055738 failed with reason code 5002. ISteamNetworkingSocketsSerialized::GetCertAsync failed [SteamNetSockets] [#1498025275 UDP invalid@192.168.254.187:27015] Cannot use unsigned cert; failing connection. [SteamNetSockets] SDR network config fetch attempt #5 failed. ISteamHTTP::SendHTTPRequest failed. Giving up. SDR functionality will not be available! [SteamNetSockets] RelayNetWorkStatus: avail=Failed config=Failed anyrelay=Dependency unavailable (ISteamHTTP::SendHTTPRequest failed) [NetSteamConn] Opened Steam Net Connection on socket 'client' to 192.168.254.187:27015, connection #1498025275 UDP invalid@192.168.254.187:27015 [Client] Failed to connect to 192.168.254.187:27015. Reason code 5002. Cert failure: ISteamNetworkingSocketsSerialized::GetCertAsync failed [Client] CL: Server disconnected: 85: NETWORK_DISCONNECT_INTERNAL_ERROR [NetSteamConn] Closing Steam Net Connection on socket 'client' to 192.168.254.187:27015, handle #1498025275 (1000 CloseSocket) [Networking] Summary of connection [#1498025275 UDP invalid@192.168.254.187:27015]: [Networking] End-to-end connection: closed due to problem detected locally, reason code 5002. (Cert failure: ISteamNetworkingSocketsSerialized::GetCertAsync failed) [Networking] Current rates: [Networking] Sent: 0.0 pkts/sec 0.0 K/sec [Networking] Recv: 0.0 pkts/sec 0.0 K/sec [Networking] Est avail bandwidth: 128.0KB/s [Networking] Bytes buffered: 0 [Networking] Lifetime stats: [Networking] Totals [Networking] Sent: 1 pkts 512 bytes [Networking] Recv: 0 pkts 0 bytes [Networking] No ping distribution available. (0 samples) [Networking] No connection quality distribution available. (0 measurement intervals) [Networking] Latency variance histogram not available [Networking] No connection transmit speed distribution available. (0 measurement intervals) [Networking] No connection recieve speed distribution available. (0 measurement intervals) [Networking] No rate stats received from remote host [Networking] No lifetime stats received from remote host [Networking] [HostStateManager] CHostStateMgr::QueueNewRequest( Idle (levelload), 3 ) [HostStateManager] Discarding pending request 'Remote Connect (192.168.254.187), 2' [EngineServiceManager] SwitchToLoop levelload requested: id [3] addons [] ChangeGameUIState: DOTA_GAME_UI_STATE_DASHBOARD -> DOTA_GAME_UI_STATE_LOADING_SCREEN [Client] LoadingDisplay changed from NONE to LOADING (map="") [HostStateManager] Idle (levelload) [Client] CL: CLoopModeLevelLoad::MaybeSwitchToGameLoop switching to "game" loopmode with addons () [EngineServiceManager] SwitchToLoop game requested: id [3] addons [] [Server] CNetworkGameServerBase::SetServerState (ss_dead -> ss_waitingforgamesessionmanifest) [Server] SV: maxplayers set to 1 Initializing script VM... ...done [Server] SV: Spawn Server: <empty> [Server] CNetworkGameServerBase::SetServerState (ss_waitingforgamesessionmanifest -> ss_loading) [Server] CNetworkGameServerBase::SetServerState (ss_loading -> ss_active) [Client] CL: CWaitForGameServerStartupPrerequisite done waiting for server [Client] CL: CCreateGameClientJob creating client connection to 'loopback' [Networking] Connected loopback client=79637e88@loopback:1 <-> server=5cf0b046@loopback:0 [Client] CL: Connected to 'loopback:1' [Server] SV: Sending server info to client 'AKP/Dzong' at loopback:0 [Server] SV: WriteInitialSpawnGroups sending 1 groups [Client] Game: "Dota 2" [Client] Map: "<empty>" [Client] Players: 1 (0 bots) / 1 humans [Client] Build: 8229 (revision 5145021) [Client] Server Number: 2 [SignonState] CL: CNetworkGameClient::ProcessServerInfo ReadSteamRemoteStorageFile( bufOut, "voice_ban.dt" ) -> 0.000166 seconds [Client] CL: CGameClientConnectPrerequisite connection succeeded ChangeGameUIState: DOTA_GAME_UI_STATE_LOADING_SCREEN -> DOTA_GAME_UI_STATE_DASHBOARD [Client] LoadingDisplay changed from LOADING to NONE (map="<empty>") [Server] SV: IGameSystem::LoopActivateAllSystems [Host] HO: IGameSystem::LoopActivateAllSystems [Server] SV: Game started [Client] CL: IGameSystem::LoopActivateAllSystems ReadSteamRemoteStorageFile( bufOut, "scripts/control_groups.txt" ) -> 0.000102 seconds [SignonState] CL: CNetworkGameClient::OnSwitchLoopModeFinished( game : success ) [Server] SV: Sending full update to client AKP/Dzong (reason: initial update) [Client] CL: Receiving uncompressed update from server [Networking] client loopback:1[0]: NetChan Setting Timeout to 30.00 seconds [Client] CL: Signon traffic "client": incoming 39.770 KB [6 pkts], outgoing 1.066 KB [6 pkts] [Networking] AKP/Dzong loopback:0[1]: NetChan Setting Timeout to 20.00 seconds From Dota 2 console after entering connect IP command. |
Тема: items_570.bin (dota 2) | 5 июня 2019 03:30
Сообщение #1
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What version of revloader is needed? I used both 2019 and 2016, but everytime I run the exe's, it give me an error, please help.... I already replaced the old steamclient.dll with the new one... Edit: Nevermind, Fixed , but clients can't connect to server, same issue as Vncjxjx , Thanks for the update Sir Bir3yk, |
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