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Тема: Gmod Revemu пропатчен | 28 июня 2023 20:00
Сообщение #3
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Bir3yk. Just want to let you know that revemu on gmod got patched in the newest june 2023 update and servers with revemu operate in LAN mode only Бир3ык. Просто хочу сообщить вам, что revemu на gmod был исправлен в новейшем обновлении от июня 2023 года, и серверы с revemu работают только в режиме локальной сети. |
Тема: RevEmu x64 | 9 января 2023 00:59
Сообщение #2
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Можно ли скомпилировать RevEmu для 64-разрядной версии srcds для Linux? |
Тема: RevEmu Linux error | 16 апреля 2021 22:01
Сообщение #1
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Я использую Google Translate. Сегодня я пытался установить Revemu на свой Linux-сервер gmod, но он по-прежнему говорит: «STEAM Validation rejected». вот мой rev.ini [steamclient] PlayerName = SteamPlayer Logging=True # Change ClientDLL to point to the original steamclient.so # This setting will enable VAC for your server and your server will be listed # on Valve master server! Also, Steam clients will have their regular Steam IDs # Please use the steamclient.dll from Steam folder! # # Default = (n/a) # ClientDLL=./bin/steamclient_valve.so # DisableUnlockedItems enables you to choose whether to use the new weapons in # Team Fortress 2, csgo, dota2. This setting applies to you only if you are a regular player, # or to all your clients if you are a server hoster. # # Default = False # #DisableUnlockedItems = True [GameServer] Check_Ticket = True Allow_Fail_Check = False Check_Ticket_Async = True # GameServer policy rules # Allow revEmu v9.74 ~ 9.82 clients to join your server # # Default = True # AllowOldRev74=False # Allow revEmu v9.63 ~ 9.73 clients to join your server # revEmu v9.62 and below will be rejected nevertheless # # Default = True # AllowOldRev=False # Allow unknown clients to join your server # # Default = True # AllowUnknown=False # Allow cracked Steam clients to join your server # # Default = True # #AllowCracked=False # Allow legitimate Steam clients to join your server # # Default = True # #AllowLegit=False #Allowed any count connect Unknown client with one IP (25 Unknown clients 1 IP default true) # AllowedAnyCountConnectUnknownClientWithOneIP=False # Allow shows bots as normal players in the server(in serverbrowser) # # Default = false Fake_player= false # Allow revemu clients to join your server (steamid subject to substitution) # # Default = false RevEmu_2012 = false # Reject text for client cs 1.6 max 128 symbol # RejectText = Downloading client on https://you_site.com #Add count player in server name etc. (17/32). # #Default false. # AddCountPlayerInServerName = false #Fix crash if you use SourceMod extension connect.ext.... # #Default false. # UseConectSM = true # Ticket revemu authentication # Default = True # Check_Ticket = True # Allow connection when it is impossible to check # Default = False # Allow_Fail_Check = False Check_Ticket_Async = True [GameServerNSNet] ##Use only tf2/csgo may be dota2 ;) server example: EnableNSNetSvc = UDP #EnableNSNetSvc = [False/UDP/TCP/BOTH] EnableNSNetSvc = UDP #NSNetDedicatedPort = Ďîđň(Ňîëüęî äë˙ Slave ńĺđĺâđîâ) #AdditionalSlaveServer = IP:PORT #AdditionalSlaveServer = IP:PORT #AdditionalSlaveServer = IP:PORT #AdditionalSlaveServer = IP:PORT # # ##### #Etc. Master Server Slave Server1 Slave Server2 # ============= ============= ============= # EnableNSNetSvc = UDP EnableNSNetSvc = UDP EnableNSNetSvc = UDP # # #NSNetDedicatedPort = PORT(only Slave server) NSNetDedicatedPort = 6570 NSNetDedicatedPort = 6571 # AdditionalSlaveServer = 127.0.0.1:6570 #AdditionalSlaveServer = IP:PORT #AdditionalSlaveServer = IP:PORT # AdditionalSlaveServer = 127.0.0.1:6571 #AdditionalSlaveServer = IP:PORT #AdditionalSlaveServer = IP:PORT # #AdditionalSlaveServer = 127.0.0.1:6572 #AdditionalSlaveServer = IP:PORT #AdditionalSlaveServer = IP:PORT # #AdditionalSlaveServer = 127.0.0.1:6573 #AdditionalSlaveServer = IP:PORT #AdditionalSlaveServer = IP:PORT # # |
Сейчас: 4 декабря 2024 12:07 |