Ваш любимый шутер от Valve?
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Dorian15 |
16 апреля 2021 22:01
Сообщение #1
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Юнец
Репутация: 0 Группа: Пользователи Сообщений: 5 Регистрация: 16.04.2021 Предупреждения: |
Я использую Google Translate.
Сегодня я пытался установить Revemu на свой Linux-сервер gmod, но он по-прежнему говорит: «STEAM Validation rejected». вот мой rev.ini [steamclient] PlayerName = SteamPlayer Logging=True # Change ClientDLL to point to the original steamclient.so # This setting will enable VAC for your server and your server will be listed # on Valve master server! Also, Steam clients will have their regular Steam IDs # Please use the steamclient.dll from Steam folder! # # Default = (n/a) # ClientDLL=./bin/steamclient_valve.so # DisableUnlockedItems enables you to choose whether to use the new weapons in # Team Fortress 2, csgo, dota2. This setting applies to you only if you are a regular player, # or to all your clients if you are a server hoster. # # Default = False # #DisableUnlockedItems = True [GameServer] Check_Ticket = True Allow_Fail_Check = False Check_Ticket_Async = True # GameServer policy rules # Allow revEmu v9.74 ~ 9.82 clients to join your server # # Default = True # AllowOldRev74=False # Allow revEmu v9.63 ~ 9.73 clients to join your server # revEmu v9.62 and below will be rejected nevertheless # # Default = True # AllowOldRev=False # Allow unknown clients to join your server # # Default = True # AllowUnknown=False # Allow cracked Steam clients to join your server # # Default = True # #AllowCracked=False # Allow legitimate Steam clients to join your server # # Default = True # #AllowLegit=False #Allowed any count connect Unknown client with one IP (25 Unknown clients 1 IP default true) # AllowedAnyCountConnectUnknownClientWithOneIP=False # Allow shows bots as normal players in the server(in serverbrowser) # # Default = false Fake_player= false # Allow revemu clients to join your server (steamid subject to substitution) # # Default = false RevEmu_2012 = false # Reject text for client cs 1.6 max 128 symbol # RejectText = Downloading client on https://you_site.com #Add count player in server name etc. (17/32). # #Default false. # AddCountPlayerInServerName = false #Fix crash if you use SourceMod extension connect.ext.... # #Default false. # UseConectSM = true # Ticket revemu authentication # Default = True # Check_Ticket = True # Allow connection when it is impossible to check # Default = False # Allow_Fail_Check = False Check_Ticket_Async = True [GameServerNSNet] ##Use only tf2/csgo may be dota2 ;) server example: EnableNSNetSvc = UDP #EnableNSNetSvc = [False/UDP/TCP/BOTH] EnableNSNetSvc = UDP #NSNetDedicatedPort = Ďîđň(Ňîëüęî äë˙ Slave ńĺđĺâđîâ) #AdditionalSlaveServer = IP:PORT #AdditionalSlaveServer = IP:PORT #AdditionalSlaveServer = IP:PORT #AdditionalSlaveServer = IP:PORT # # ##### #Etc. Master Server Slave Server1 Slave Server2 # ============= ============= ============= # EnableNSNetSvc = UDP EnableNSNetSvc = UDP EnableNSNetSvc = UDP # # #NSNetDedicatedPort = PORT(only Slave server) NSNetDedicatedPort = 6570 NSNetDedicatedPort = 6571 # AdditionalSlaveServer = 127.0.0.1:6570 #AdditionalSlaveServer = IP:PORT #AdditionalSlaveServer = IP:PORT # AdditionalSlaveServer = 127.0.0.1:6571 #AdditionalSlaveServer = IP:PORT #AdditionalSlaveServer = IP:PORT # #AdditionalSlaveServer = 127.0.0.1:6572 #AdditionalSlaveServer = IP:PORT #AdditionalSlaveServer = IP:PORT # #AdditionalSlaveServer = 127.0.0.1:6573 #AdditionalSlaveServer = IP:PORT #AdditionalSlaveServer = IP:PORT # # |
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Сейчас: 23 ноября 2024 15:05 |