▲ Наверх
Время на сайте
Текущее время на сайте

Текущая дата на сайте
На сайте...
Всего на сайте: 15
Гостей: 13
Пользователи: 
- отсутствуют
Роботы: 
Google
Голосование

Ваш любимый шутер от Valve?

Half-Life (все части)
CS 1.6
CS:S v.34
CS:S v2230303
CS:GO

 
 

With RevEmu my server crashing

GamerXCZ
31 августа 2017 17:50
   Сообщение #1

Юнец
  • 0
Награды:

Репутация: 0
Группа: Пользователи
Сообщений: 4
Регистрация: 31.08.2017

Предупреждения:
Hello I installed Revemu on mi CS_GO linux server with the port but if steam client join to the server so server crash without errors :(

I use last version.

Here RevEmu log:

2017/08/31 16:38:03 Startup
2017/08/31 16:38:03 Using ClientDll "bin/steamclient_valve.so"
2017/08/31 16:38:05 Using_Interface: SteamClient017
2017/08/31 16:38:05 Using_Interface: SteamClient017
2017/08/31 16:38:05 Using_Interface: SteamClient017
2017/08/31 16:38:05 RevEmu NSNet(UDP) Service started port 22948

2017/08/31 16:38:05 Using_Interface: SteamClient017
2017/08/31 16:38:05 Using_Interface: SteamClient017
2017/08/31 16:38:05 Using_Interface: SteamClient016
2017/08/31 16:38:05 Using_Interface: SteamClient017
2017/08/31 16:38:07 LobbyID=114604002181041151419
2017/08/31 16:38:33 Using_Interface: SteamClient017
2017/08/31 16:38:33 Using_Interface: SteamClient017
2017/08/31 16:39:07 Startup
2017/08/31 16:39:07 Using ClientDll "bin/steamclient_valve.so"
2017/08/31 16:39:08 Using_Interface: SteamClient017
2017/08/31 16:39:08 Using_Interface: SteamClient017
2017/08/31 16:39:08 Using_Interface: SteamClient017
2017/08/31 16:39:08 RevEmu NSNet(UDP) Service started port 22948

2017/08/31 16:39:08 Using_Interface: SteamClient017
2017/08/31 16:39:08 Using_Interface: SteamClient017
2017/08/31 16:39:08 Using_Interface: SteamClient016
2017/08/31 16:39:08 Using_Interface: SteamClient017
2017/08/31 16:39:12 LobbyID=114604002181041151419


Console log:

-> Reservation cookie b894aeb1b77f2ebb: reason [R] Connect from 178.255.168.39:63834
---- Host_Changelevel ----
dlopen failed trying to load:
/home/27948/.steam/sdk32/steamclient.so
with error:
/home/27948/.steam/sdk32/steamclient.so: cannot open shared object file: No such file or directory
Looking up breakpad interfaces from steamclient
*** Map Load: de_dusimpsons: Map Group fakaheda_customConVarRef r_staticlight_streams_indirect_only doesn't point to an existing ConVar
dlopen failed trying to load:
/home/27948/.steam/sdk32/steamclient.so
with error:
/home/27948/.steam/sdk32/steamclient.so: cannot open shared object file: No such file or directory
Looking up breakpad interfaces from steamclient
L 08/31/2017 - 17:04:59: -------- Mapchange to de_dusimpsons --------
L 08/31/2017 - 17:04:59: Error log file session closed.
GameTypes: missing nameID entry for game type/mode (classic/gungameprogressive).
GameTypes: missing descID entry for game type/mode (classic/gungameprogressive).
GameTypes: missing mapgroupsSP entry for game type/mode (classic/gungameprogressive).
GameTypes: missing mapgroupsSP entry for game type/mode (custom/custom).
GameTypes: missing mapgroupsSP entry for game type/mode (cooperative/cooperative).
GameTypes: missing mapgroupsSP entry for game type/mode (cooperative/coopmission).
ConVarRef room_type doesn't point to an existing ConVar
Executing dedicated server config file
Writing cfg/banned_user.cfg.
Writing cfg/banned_ip.cfg.
Unknown command \\\"allow_spectators\\\"
Stopping 0 worker threads
Starting 1 worker threads
1 threads. 276,916 ticks
exec: couldn't exec gamemode_casual_server.cfg

Writing cfg/banned_user.cfg.
Writing cfg/banned_ip.cfg.
Unknown command \\\"allow_spectators\\\"
Commentary: Could not find commentary data file 'maps/de_dusimpsons_commentary.txt'. 
Unknown command \\\"sm_flood_time\\\"
Unknown command \\\"sm_chat_mode\\\"
Wrote minidump to: /hlserver/27948/csgo/addons/sourcemod/data/dumps/26530976-488e-fd75-79316fed-328
b1c03.dmp Connection is closed... [FakaHeda] Succesfully authorized (rw)! ./srcds_run: 32: ./srcds_run: pushd: not found ./srcds_run: 35: ./srcds_run: popd: not found Updating server using Steam. ---------------------------- **************************************
************* The recommended way to run steamcmd is: steamcmd.sh +runscript /hlserver/27948/steamcmd/csgo.txt *******************************************
******** Redirecting stderr to '/home/27948/Steam/logs/stderr.txt' [ 0%] Checking for available updates... [----] Verifying installation... Steam Console Client (c) Valve Corporation -- type 'quit' to exit -- Loading Steam API...OK. @ShutdownOnFailedCommand 1 //set to 0 if updating multiple servers at once \\\\"@ShutdownOnFailedCommand\\\\" = \\\\"1 //set to 0 if updating multiple servers at once\\\\" @NoPromptForPassword 1 \\\\"@NoPromptForPassword\\\\" = \\\\"1\\\\" login anonymous Connecting anonymously to Steam Public...Logged in OK Waiting for user info...OK force_install_dir ../ app_update 740 Success! App '740' already up to date. quit ---------------------------- LD_LIBRARY_PATH=/hlserver/27948
/bin:/hlserver/27948:/hlserver/27948/bin: # #Console initialized. Setting breakpad minidump AppID = 740 #Using breakpad minidump system 740/13600.564.DC Using breakpad crash handler Forcing breakpad minidump interfaces to load dlopen failed trying to load: /home/27948/.steam/sdk32/steamclient.so with error: /home/27948/.steam/sdk32/steamclient.so: cannot open shared object file: No such file or directory Modifying bin/steamclient_valve.so Looking up breakpad interfaces from steamclient #Game.dll loaded for \\\\"Counter-Strike: Global Offensive\\\\" #CGameEventManager::AddListener: event 'server_pre_shutdown' unknown. #CGameEventManager::AddListener: event 'game_newmap' unknown. #CGameEventManager::AddListener: event 'finale_start' unknown. #CGameEventManager::AddListener: event 'round_start' unknown. #CGameEventManager::AddListener: event 'round_end' unknown. #CGameEventManager::AddListener: event 'difficulty_changed' unknown. #CGameEventManager::AddListener: event 'player_connect' unknown. #CGameEventManager::AddListener: event 'player_disconnect' unknown. #GameTypes: missing nameID entry for game type/mode (classic/gungameprogressive). #GameTypes: missing descID entry for game type/mode (classic/gungameprogressive). #GameTypes: missing mapgroupsSP entry for game type/mode (classic/gungameprogressive). #GameTypes: missing mapgroupsSP entry for game type/mode (custom/custom). #GameTypes: missing mapgroupsSP entry for game type/mode (cooperative/cooperative). #GameTypes: missing mapgroupsSP entry for game type/mode (cooperative/coopmission). Failed to load gamerulescvars.txt, game rules cvars might not be reported to management tools. Server is hibernating [S_API FAIL] SteamAPI_Init() failed; SteamAPI_IsSteamRunning() failed. [S_API FAIL] SteamAPI_Init() failed; unable to locate a running instance of Steam, or a local steamclient.so. Particles: Missing 'particles/money_fx.pcf' No web api auth key specified - workshop downloads will be disabled. maxplayers set to 64 ConVarRef cl_embedded_stream_video_playing doesn't point to an existing ConVar Unknown command \\\\"tokenstash_apikey\\\\" Server waking up from hibernation Writing cfg/banned_user.cfg. Writing cfg/banned_ip.cfg. Unknown command \\\\"allow_spectators\\\\" ------------------
---------------- -------- -------------- sv_pure set to 0. -------------------------------------------------------- Unknown command \\\\"replay_port\\\\" Setting mapgroup to 'fakaheda_custom' InstallChangeCallback ignoring duplicate change callback!!! ---- Host_NewGame ---- ConVarRef r_staticlight_streams_indirect_only doesn't point to an existing ConVar ####################################### Map de_dusimpsons missing stringtable dictionary, don't ship this way!!! Run with -stringtables on the command line or convar stringtable_alwaysrebuilddictionaries enabled to build the string table ####################################### Host_NewGame on map de_dusimpsons L 08/31/2017 - 16:58:10: -------- Mapchange to de_dusimpsons -------- Accelerator upload thread started. L 08/31/2017 - 16:58:10: [CRASH] WARNING: Sigscan for GetSpew failed, console output will not be included in crash reports. L 08/31/2017 - 16:58:10: [CRASH] Accelerator uploaded crash dump: Servers that support piracy are not welcome. Accelerator upload thread finished. (1 uploaded, 0 failed) Accelerator upload thread terminated. (canceled = false) L 08/31/2017 - 16:58:11: [GEOIP] GeoIP database info: GEO-106FREE 20170801 Build 1 Copyright (c) 2017 MaxMind Inc All Rights Reserved CGameEventManager::AddListener: event 'teamplay_win_panel' unknown. CGameEventManager::AddListener: event 'teamplay_restart_round' unknown. CGameEventManager::AddListener: event 'arena_win_panel' unknown. GameTypes: missing nameID entry for game type/mode (classic/gungameprogressive). GameTypes: missing descID entry for game type/mode (classic/gungameprogressive). GameTypes: missing mapgroupsSP entry for game type/mode (classic/gungameprogressive). GameTypes: missing mapgroupsSP entry for game type/mode (custom/custom). GameTypes: missing mapgroupsSP entry for game type/mode (cooperative/cooperative). GameTypes: missing mapgroupsSP entry for game type/mode (cooperative/coopmission). ConVarRef room_type doesn't point to an existing ConVar Executing dedicated server config file Writing cfg/banned_ip.cfg. Unknown command \\\\"allow_spectators\\\\" Stopping 0 worker threads Starting 1 worker threads 1 threads. 341,400 ticks exec: couldn't exec gamemode_casual_server.cfg Writing cfg/banned_user.cfg. Writing cfg/banned_ip.cfg. Unknown command \\\\"allow_spectators\\\\" PlayerModelInfo
8; missing terrorist models for map de_dusimpsons. Adding the default model tm_phoenix. PlayerModelInfo: missing counter-terrorist models for map de_dusimpsons. Adding the default model ctm_st6. Commentary: Could not find commentary data file 'maps/de_dusimpsons_commentary.txt'. Initializing Steam libraries for secure Internet server [S_API FAIL] SteamAPI_Init() failed; SteamAPI_IsSteamRunning() failed. Setting breakpad minidump AppID = 730 Forcing breakpad minidump interfaces to load dlopen failed trying to load: /home/27948/.steam/sdk32/steamclient.so with error: /home/27948/.steam/sdk32/steamclient.so: cannot open shared object file: No such file or directory Looking up breakpad interfaces from steamclient dlopen failed trying to load: /home/27948/.steam/sdk32/steamclient.so with error: /home/27948/.steam/sdk32/steamclient.so: cannot open shared object file: No such file or directory Looking up breakpad interfaces from steamclient Setting breakpad minidump AppID = 740 Forcing breakpad minidump interfaces to load dlopen failed trying to load: /home/27948/.steam/sdk32/steamclient.so with error: /home/27948/.steam/sdk32/steamclient.so: cannot open shared object file: No such file or directory Looking up breakpad interfaces from steamclient Logging into Steam gameserver account with logon token '1BA407B8xxxxxxxxxxxxxxxxxxxxxxxx' Unknown command \\\\"sm_flood_time\\\\" Unknown command \\\\"sm_chat_mode\\\\" Connection to Steam servers successful. Public IP is 82.208.17.105. Assigned persistent gameserver Steam ID [G:1:1181731]. VAC secure mode is activated. GC Connection established for server version 564, instance idx 1 RejectConnection: 178.255.168.39:63700 - #Valve_Reject_Connect_From_Lobby
GamerXCZ
2 сентября 2017 14:06
   Сообщение #2

Юнец
  • 0
Награды:

Репутация: 0
Группа: Пользователи
Сообщений: 4
Регистрация: 31.08.2017

Предупреждения:
bump
bir3yk
3 сентября 2017 11:26
   Сообщение #3

Легенда
  • 150
Награды:
 
Репутация: 201
Группа: Администраторы
Сообщений: 4091
Регистрация: 7.11.2012

Предупреждения:
GamerXCZ,
show server rev.ini
GamerXCZ
3 сентября 2017 11:44
   Сообщение #4

Юнец
  • 0
Награды:

Репутация: 0
Группа: Пользователи
Сообщений: 4
Регистрация: 31.08.2017

Предупреждения:
[steamclient]

PlayerName = SteamPlayer
Logging=True

# Change ClientDLL to point to the original steamclient.so
# This setting will enable VAC for your server and your server will be listed
# on Valve master server! Also, Steam clients will have their regular Steam IDs
# Please use the steamclient.dll from Steam folder!
#
# Default = (n/a)
#
ClientDLL=./bin/steamclient_valve.so

# DisableUnlockedItems enables you to choose whether to use the new weapons in
# Team Fortress 2, csgo, dota2. This setting applies to you only if you are a regular player,
# or to all your clients if you are a server hoster.
#
# Default = False
#
DisableUnlockedItems = True


[GameServer]

# GameServer policy rules
# Allow revEmu v9.74 ~ 9.82 clients to join your server
#
# Default = True
#
AllowOldRev74=True

# Allow revEmu v9.63 ~ 9.73 clients to join your server
# revEmu v9.62 and below will be rejected nevertheless
#
# Default = True
#
AllowOldRev=True

# Allow unknown clients to join your server
#
# Default = True
#
AllowUnknown=False

# Allow cracked Steam clients to join your server
#
# Default = True
#
AllowCracked=True

# Allow legitimate Steam clients to join your server
#
# Default = True
#
AllowLegit=True

#Allowed any count connect Unknown client with one IP (25 Unknown clients 1 IP default true)
#
AllowedAnyCountConnectUnknownClientWithOneIP=False


# Allow shows bots as normal players in the server(in serverbrowser)
#
# Default = false
Fake_player= false

# Allow revemu clients to join your server (steamid subject to substitution)
#
# Default = false
RevEmu_2012 = false

# Reject text for client cs 1.6 max 128 symbol
#
RejectText = Downloading client on http://you_site.com

#Add count player in server name etc. (17/32).
#
#Default false.
#
AddCountPlayerInServerName = false

#Fix crash if you use SourceMod extension connect.ext....
#
#Default false.
#
#UseConectSM = true


[GameServerNSNet]
##Use only tf2/csgo may be dota2 ;) server example: EnableNSNetSvc = UDP
#EnableNSNetSvc = [False/UDP/TCP/BOTH]

EnableNSNetSvc = UDP

#NSNetDedicatedPort = ????(?????? ??? Slave ????????)
#AdditionalSlaveServer = IP:PORT
#AdditionalSlaveServer = IP:PORT
#AdditionalSlaveServer = IP:PORT
#AdditionalSlaveServer = IP:PORT
#
#
#####
#Etc. Master Server Slave Server1 Slave Server2
# ============= ============= =============
# EnableNSNetSvc = UDP EnableNSNetSvc = UDP EnableNSNetSvc = UDP
#
# #NSNetDedicatedPort = PORT(only Slave server) NSNetDedicatedPort = 6570 NSNetDedicatedPort = 6571
# AdditionalSlaveServer = 127.0.0.1:6570 #AdditionalSlaveServer = IP:PORT #AdditionalSlaveServer = IP:PORT
# AdditionalSlaveServer = 127.0.0.1:6571 #AdditionalSlaveServer = IP:PORT #AdditionalSlaveServer = IP:PORT
# #AdditionalSlaveServer = 127.0.0.1:6572 #AdditionalSlaveServer = IP:PORT #AdditionalSlaveServer = IP:PORT
# #AdditionalSlaveServer = 127.0.0.1:6573 #AdditionalSlaveServer = IP:PORT #AdditionalSlaveServer = IP:PORT
#
#
GamerXCZ
12 сентября 2017 21:14
   Сообщение #5

Юнец
  • 0
Награды:

Репутация: 0
Группа: Пользователи
Сообщений: 4
Регистрация: 31.08.2017

Предупреждения:
bump
Miha_and_Tema
27 сентября 2017 20:49
   Сообщение #6

Юнец
  • 0
Награды:

Репутация: 0
Группа: Пользователи
Сообщений: 1
Регистрация: 11.07.2015

Предупреждения:
bir3yk,
У меня аналогичная проблема. Вместе с эмулятором постоянно сервер перезагружается
bir3yk
28 сентября 2017 03:57
   Сообщение #7

Легенда
  • 150
Награды:
 
Репутация: 201
Группа: Администраторы
Сообщений: 4091
Регистрация: 7.11.2012

Предупреждения:
Miha_and_Tema,
ну так ищите что его перегружает по логам соурмода, просто так сервер не будет перегружаться или падать с ошибкой корки.
neatek
2 октября 2017 22:32
   Сообщение #8

Юнец
  • 0
Награды:

Репутация: 0
Группа: Пользователи
Сообщений: 3
Регистрация: 20.11.2012

Предупреждения:
сервер запускается, но не пускает на сервер со Steam клиента.
пишет:
Server using 'public' lobbies, requiring pw no, lobby id ffffffffffffffff
Retrying public(79.137.235.100:27124) ...
bir3yk
3 октября 2017 04:00
   Сообщение #9

Легенда
  • 150
Награды:
 
Репутация: 201
Группа: Администраторы
Сообщений: 4091
Регистрация: 7.11.2012

Предупреждения:
neatek,
ну так надо смотреть rev-client.log и искать там включение NSNet на порту, если этого не пишет, значит отключен NSNet.
1чел. читают эту тему (гостей: 1)
Пользователей: 0

  Сейчас: 21 сентября 2018 20:31