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Half-Life (все части)
CS 1.6
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CS:S v2230303
CS:GO

 
 

public lobbies error

emzziper
3 апреля 2017 14:26
   Сообщение #1

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Hello
I installed CSGO with STEAMCMD and i using token for it. Then I copy revemu in csgo folder with instructions. but only original csgo players can join my server. non steam players can't join to server.

error in game ~ console (warzone):
server using 'public' lobbies, requiring pw no, lobby id ffffffffffffffff

and this is rev-client_log file.txt (warzone):
2017/04/03 15:26:11 	Using_Interface: SteamClient017
2017/04/03 15:26:11 	Using_Interface: SteamClient017
2017/04/03 15:26:12 	NSNet Client: Successfully initialized WinSock Subsystem.
2017/04/03 15:26:12 	Using_Interface: SteamClient017
2017/04/03 15:26:13 	Using_Interface: SteamClient017
2017/04/03 15:26:14 	Using_Interface: SteamClient017
2017/04/03 15:26:16 	Using_Interface: SteamClient017
2017/04/03 15:26:16 	Using_Interface: SteamClient017
2017/04/03 15:26:17 	Using_Interface: SteamClient017
2017/04/03 15:26:22 	Using_Interface: SteamClient017
2017/04/03 15:26:23 	Using_Interface: SteamClient017
2017/04/03 15:26:27 	Using_Interface: SteamClient017
2017/04/03 15:26:27 	Using_Interface: SteamClient017
2017/04/03 15:26:30 	Using_Interface: SteamClient017
2017/04/03 15:26:32 	Using_Interface: SteamClient017
2017/04/03 15:26:49 	Using_Interface: SteamClient017
2017/04/03 15:26:54 	RevEmu NSNet StatusViaUDPLobby recv: Failed to receive data from UDP Server: 10060

2017/04/03 15:27:15 	RevEmu NSNet(TCP) StatusViaTCPLobby: Could not connect to specified NSNet host.


this is my server rev.ini :
[Emulator]

# CacheEnabled set to true to enable loading apps from GCF. 
# If it is true, and a clientregistry.blob file is not supplied, 
# then you must supply revApps.ini file with the correct cache requirements. 
# See the example revApps.ini, however it is highly recommended that you use
# a clientregistry.blob file for maximum compatibility
#
# Default = False
#
CacheEnabled = false

# CachePath - set to the folder where your GCF files are located
#
# Default = (n/a)
#
CachePath = D:\Steam\SteamApps

# Language - rev emu will automagically load the correct language files. 
# This can be English, French, Italian, German, Spanish, sChinese, 
# Korean, Koreana, tChinese, Japanese, Russian, Thai, or Portugeuse
#
# revEmu will try to set the Language key in the following order:
#		Use the Language key in the this rev.ini if it is present
#		Use the Steam Language key in the registry if it is present
#		Default the Language to English 
#
#Language = English
Language = English

# Change Logging to True to enable/disable log file output for steam.dll
#
# Default = False
#
Logging=false

# Change SteamDll to point to your official Steam client DLL.
# This setting is required for Steam UserID Validation functions
# to support legit Steam IDs. Otherwise, all clients would get
# IDs generated from their IP addresses. 
# Also make sure you uncomment the line below (remove \"#\") 
# if you want to use this setting!
# Note that this setting only applies to games using SteamGameServer
# up to version 003. (e.g. CS: Source, Team Fortess 2, Garry's Mod)
#
# Default = (n/a)
#
SteamDll=.\bin\Steam\Steam2.dll

# Change SteamClient to True if you want to use the steamclient emulator.
# This setting is recommended to be true for both clients \ game servers
# and for all games, except games which use SteamClient006 interface
# (e.g. CS: Source, Half-Life 2: Deathmatch)
# To see if the game is using this old interface, enable SteamClient, 
# enable Logging and you will notice a log line \"Using SteamClientXXX\". 
# If 007, leave the option ON, otherwise, it is recommended not to use it.
#
# Default = False
# 
SteamClient = True

# Change SteamUser to the steam username that you wish to use with revEmu
# Defaults to revCrew if not specified
#
SteamUser = SteamPlayer

[Log]

# If Logging is set to True, choose which functions would you like to log.
#
# Default = False
#
FileSystem=False
Account=False
UserID=False

[stea
mclient] ################################### NOTE #################################### # These settings may apply even if you don't choose to use steamclient.dll! # ###########################################################################
## # # Change the setting below to set your PlayerName (used in src2007 engine) # not use \"\" # # Default = REVOLUTiON # PlayerName=Your name # Change the setting below to enable/disable log file output for steamclient.dll # # Default = False # Logging=true # Change ClientDLL to point to the original steamclient.dll # This setting will enable VAC for your server and your server will be listed # on Valve master server! Also, Steam clients will have their regular Steam IDs # Please use the steamclient.dll from Steam folder! # # Default = (n/a) # ClientDLL=.\bin\Steam\steamclient.dll # DisableUnlockedItems enables you to choose whether to use the new weapons in # Team Fortress 2. This setting applies to you only if you are a regular player, # or to all your clients if you are a server hoster. # # Default = False # DisableUnlockedItems = True # If you use in Ultimate SSDK change the setting below to True # use only Ultimate SSDK enable else disable. # # Default = False # #EnableSDK = True #Use DNS masterservers valve, if port mastersrver 27010-27011 not problem #if port 27015 use mix MasterServer = 208.64.200.65:27015 # # Default = False # #Use_hl_master = true #Change the setting to set masterserver, from where serverlist will be got. #No support Setti masterserver..... #Default = 72.165.61.136:27015 only for HL2 #Friends tab in serverbrowser shows another masterserver for VIP server ($) # #HL1 servers #MasterServer = 188.40.40.201:27010 #MasterServer = 69.28.158.131:27010 #MasterServer = 209.197.20.34:27010 #MasterServer = 69.28.140.247:27010 # #HL2 servers # #MasterServer = 208.64.200.52:27011 #MasterServer = 208.64.200.65:27015 #MasterServer = 63.234.149.83:27011 #MasterServer = 63.234.149.90:27011 # #rdkf # #MasterServer = 68.142.72.250:27012 #Search game version in MasterServer. #Default search all version. # #GameVersion = 1.0.0.75 #Add rename ClanTag maximum 12 symbol UTF-8 or 24 symbol ANSI #ex. ClanTag = revcrev # ClanTag=[revcrew] # # Use avatar enable. Test images no-steam avatar in platform/avatar1.dat(delete\rename it`s file not show this images) # # Default = False # #Use_avatar = true [GameServer] # GameServer policy rules # Allow (v9.73 < revEmu < 9.83) clients to join your server # # Default = True # AllowOldRev74=True # Allow revEmu v9.63 ~ 9.73 clients to join your server # revEmu v9.62 and below will be rejected nevertheless # # Default = True # AllowOldRev=True # Allow unknown clients to join your server # # Default = True # AllowUnknown=False # Allow cracked Steam clients to join your server # # Default = True # #AllowCracked=False # Allow legitimate Steam clients to join your server # # Default = True # #AllowLegit=False #Allowed any count connect Unknown client with one IP (25 Unknown clients 1 IP default true) # #AllowedAnyCountConnectUnknownClientWithOneIP = false # Allow shows bots as normal players in the server(in serverbrowser) # # Default = false Fake_player= false # Allow revemu clients to join your server (steamid subject to substitution) # # Default = false RevEmu_2012 = false # Reject text for client cs 1.6 max 128 symbol # RejectText = Downloading client on http://you_site.com #Add count player in server name etc. (17/32). # #Default false. # AddCountPlayerInServerName = false #Fix crash if you use SourceMod extension connect.ext.... # #Default false. # #UseConectSM = true [GameServerNSNet] #Use only tf2 & Dota2 example: EnableNSNetSvc = UDP #EnableNSNetSvc = [False/UDP/TCP/BOTH] # if use tf2/dota2/csgo delete '#' before EnableNSNetSvc = UDP EnableNSNetSvc = BOTH #ServerIPNSNet = #NSNetDedicatedPort = PORT(only Slave server) #AdditionalSlaveServer = IP:PORT #AdditionalSlaveServer = IP:PORT #AdditionalSlaveServer = IP:PORT #AdditionalSlaveServer = IP:PORT ##### #Etc. Master Server Slave Server1 Slave Server2 # ============= ============= ============= # EnableNSNetSvc = UDP EnableNSNetSvc = UDP EnableNSNetSvc = UDP # # #ServerIPNSNet = #ServerIPNSNet = #ServerIPNSNet = # # #NSNetDedicatedPort = PORT(only Slave server) NSNetDedicatedPort = 6570 NSNetDedicatedPort = 6571 # AdditionalSlaveServer = 127.0.0.1:6570 #AdditionalSlaveServer = IP:PORT #AdditionalSlaveServer = IP:PORT # AdditionalSlaveServer = 127.0.0.1:6571 #AdditionalSlaveServer = IP:PORT #AdditionalSlaveServer = IP:PORT # #AdditionalSlaveServer = 127.0.0.1:6572 #AdditionalSlaveServer = IP:PORT #AdditionalSlaveServer = IP:PORT # #AdditionalSlaveServer = 127.0.0.1:6573 #AdditionalSlaveServer = IP:PORT #AdditionalSlaveServer = IP:PORT # #


and this is my rev.ini client :

[Loader]
ProcName=csgo.exe -steam -silent -novid -high -maxdownloadfilesizemb 500 +cl_forcepreload 1 -nod3d9ex1
[Emulator]
Language=English
CacheEnabled=false
Ca
chePath=D:\Steam\SteamApps Logging=false SteamClient=true Ste
amDll=.\Steam\Steam2.dll SteamUser=SteamPlayer [GameServer]
r AllowUnknown=false AddCountPlayerInServerName=false AllowOldRev74=false
#AllowCracked=false RevEmu_2012=false #AllowLegit=false AllowOldRev
=false #AllowedAnyCountConnectUnknownClientWithOneIP=false Fake_player=fal
se #UseConectSM=true [Log] Account=false FileSystem=false
nUserID=false [steamclient] ClanTag=[WZ] #ClientDLL=.
bin\Steam\steamclient.dll #DisableUnlockedItems=true Use_avatar=tr
ue Logging=false #EnableSDK=true #GameVersion=1.0.0.75 RankLevel=18
r #HL2 servers=#HL2 servers MasterServer=188.165.245.17:27012 PlayerName=Alihsi #Use_hl
_master=true [GameServerNSNet] EnableNSNetSvc=UDP [version&
#93; game=1.35.7.3


I tested your server and it worked. also other non steam servers. everything is fine in other non steam servers Except my server.

I tried everything for this problem from this site and other forums solutions but problem still exist.

this is my server ip : 138.201.147.19:27015
thx in advance
bir3yk
3 апреля 2017 14:34
   Сообщение #2

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Предупреждения:
emzziper,
use token in server?
emzziper
3 апреля 2017 14:36
   Сообщение #3

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bir3yk,
Hello bir3yk .. yes i using token
bir3yk
3 апреля 2017 15:20
   Сообщение #4

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Предупреждения:
emzziper,
NSNet port = server port - 5000 farewall or iptables It should be opened udp and tcp
emzziper
3 апреля 2017 15:22
   Сообщение #5

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Предупреждения:
bir3yk,
you mean 22015 ? its open

Nmap scan report for static.19.147.201.138.clients.your-server.de (138.201.147.19)
Host is up.
PORT STATE SERVICE
22015/udp open|filtered unknown

Nmap done: 1 IP address (1 host up) scanned in 8.47 seconds



but what is this port ?
Failed to receive data from UDP Server: 10060

in rev-log
bir3yk
3 апреля 2017 15:39
   Сообщение #6

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Предупреждения:
emzziper,
EnableNSNetSvc = TCP
maybe check run line server -ip 0.0.0.0 or -ip 138.201.147.19
emzziper
3 апреля 2017 15:42
   Сообщение #7

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bir3yk,
I tested . nothing happened.

RevEmu NSNet StatusViaUDPLobby recv: Failed to receive data from UDP Server: 10060

the problem still exist
bir3yk
3 апреля 2017 16:12
   Сообщение #8

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Предупреждения:
emzziper,
In the log when the server starts, there should be a record
RevEmu NSNet(UDP) Service started port 22015 or
RevEmu NSNet(TCP) Service started port 22015


Do you run the client and the server on 1 computer?
emzziper
3 апреля 2017 16:21
   Сообщение #9

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bir3yk,
where is this log in server ?
bir3yk
3 апреля 2017 16:28
   Сообщение #10

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emzziper,
rev-client.log in folder server.
emzziper
3 апреля 2017 16:42
   Сообщение #11

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Предупреждения:
bir3yk - Do you run the client and the server on 1 computer?,
no I run the game in Virtual Server.. my pc is client

rev-client.log in folder server.

I dont have it in my server. it is just in my pc ( client )

Also I run the server with bat file

My bat file :
srcds.exe -console -game csgo -usercon -ip 0.0.0.0 +hostport 27015 +game_type 0 +game_mode 1 +mapgroup mg_active +map de_dust2 -maxplayers_override 12
bir3yk
3 апреля 2017 17:02
   Сообщение #12

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Предупреждения:
emzziper,
Mybe the server may not work on VirtualBox.

.\bin\Steam\steamclient.dll its folder bin/steam new version Steam files?
emzziper
3 апреля 2017 17:04
   Сообщение #13

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but steam players can join my server
bir3yk
3 апреля 2017 17:10
   Сообщение #14

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emzziper,
read manual
emzziper
3 апреля 2017 17:25
   Сообщение #15

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bir3yk,
I had read this manual before. I installed my CsGo server with this manual 1 week ago and i tried everything from this manual.

What should i do my friend ? Do you have any idea ?
How the other servers working without problem ?
Your csgo servers are in your pc or virtual server ?
my is server os is windows 2012
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  Сейчас: 22 октября 2018 23:43