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Half-Life (все части)
CS 1.6
CS:S v.34
CS:S v2230303
CS:GO

 
 

can not connect with no-steam client

Fares
30 июня 2015 10:04
   Сообщение #1

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sorry i don't speak russian.
my server ip: 108.61.149.53:15685
i have tried all instruction on how using revemu on cs go linux server but i still can not connect my server using no-steam client. please help.
if any admin here have time to help me i give him my server FTP access to help me patch the server.
Stanly
30 июня 2015 10:26
   Сообщение #2

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Fares,
Hello.
First of all we won't install emulator on your server, it isn't our job. Moreover you can do it yourself, because we have written instruction of how to install emulator on CS:GO server.
How I understand it's your server - 108.61.149.53:15685 right? In HLSW I see that version of your server is v.1.34.8.7, but current version is v.1.34.9.1. It means that you should update your server to last version via SteamCMD. And then install SM, MM and RevEmu. Instruction of how install RevEmu you can find - here.
Good luck.
Fares
30 июня 2015 13:01
   Сообщение #3

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i have do all what you said but still not work, wher i can add +sv_pure 0 and +sv_lan 0, my server srcds_run is like this:
#!/bin/sh
#
#       Copyright (c) 2004, Valve LLC. All rights reserved.
#
#	a wrapper script for the main Source engine dedicated server binary.
#	Performs auto-restarting of the server on crash. You can
#	extend this to log crashes and more.
#

if test `id -u` -eq 0; then
        echo
        echo
        echo \"************** WARNING ***************\"
        echo \"Running the dedicated server as root  \"
        echo \"is highly discouraged. It is generally\"
        echo \"unnecessary to use root privileges to \"
        echo \"execute the dedicated server.         \"
        echo \"**************************************\"
        echo
        echo
        timeout=10
        while test $timeout -gt 0; do
                echo -n \"The server will continue to launch in $timeout seconds\r\"
                timeout=`expr $timeout - 1`
                sleep 1
        done
fi

# setup the libraries, local dir first!
get_srcds_dir() {
		SRCDS_DIR=`dirname $0`
		pushd . > /dev/null
		cd $SRCDS_DIR
		SRCDS_DIR=`pwd`
		popd > /dev/null
}

init() {
    # determine the path to the srcds install directory
	get_srcds_dir

  	# setup the libraries, local dir first!
  	export LD_LIBRARY_PATH=\"${SRCDS_DIR}:${SRCDS_DIR}/bin:${LD_LIBRARY_PATH
}\" # Initialises the various variables # Set up the defaults GAME=\"\" DEBUG=\"\" RESTART=\"yes\" HL=./srcds_linux TIMEOUT=10 # time to wait after a crash (in seconds) CRASH_DEBUG_MSG=\"email debug.log to linux@valvesoftware.com\" GDB=\"gdb\" # the gdb binary to run DEBUG_LOG=\"debug.log\" CONSOLE_LOG=\"\" PID_FILE=\"\" # only needed it DEBUG is set so init later STEAM=\"\" PID_FILE_SET=0 STEAMERR=\"\" SIGINT_ACTION=\"quit 0\" # exit normally on sig int NO_TRAP=0 AUTO_UPDATE=\"\" STEAM_DIR=\"\" STEAMCMD_SCRIPT=\"\" PARAMS=$* NUMFORKS=\"\" NO_DEFAULT_MAP=0 DEFAULT_GAME=\"csgo\" DEFAULT_MAP=\"de_dust\" # Remove any old default pid files # Cant do this as they may be still running #rm -f hlds.*.pid while test $# -gt 0; do case \"$1\" in \"-fork\") NUMFORKS=\"$2\" shift ;; \"+map\") MAP=\"$2\" shift;; \"-nodefaultmap\") NO_DEFAULT_MAP=1 ;; \"-game\") GAME=\"$2\" shift ;; \"-debug\") DEBUG=1 # Ensure that PID_FILE is set PID_FILE_SET=1 if test -z \"$PID_FILE\"; then PID_FILE=\"hlds.$$.pid\" fi ;; \"-norestart\") RESTART=\"\" ;; \"-pidfile\") PID_FILE=\"$2\" PID_FILE_SET=1 shift ;; \"-binary\") HL=\"$2\" HL_DETECT=0 shift ;; \"-timeout\") TIMEOUT=\"$2\" shift ;; \"-gdb\") GDB=\"$2\" shift ;; \"-debuglog\") DEBUG_LOG=\"$2\" shift ;; \"-consolelog\") CONSOLE_LOG=\"$2\" shift ;; \"-autoupdate\") AUTO_UPDATE=\"yes\" RESTART=\"yes\" ;; \"-steamerr\") STEAMERR=1 ;; \"-ignoresigint\") SIGINT_ACTION=\"\" ;; \"-notrap\") NO_TRAP=1 ;; \"-steam_dir\") STEAM_DIR=$2 shift ;; \"-steamcmd_script\") STEAMCMD_SCRIPT=$2 shift ;; \"-help\") # quit with syntax quit 2 ;; esac shift done # Ensure we have a game specified if test -z \"$GAME\"; then GAME=$DEFAULT_GAME PARAMS=\"$PARAMS -game $GAME\" fi # Check game directory if test ! -d \"$GAME\"; then echo \"ERROR: Invalid game type '$GAME' sepecified.\" quit 1 fi if test -z \"$MAP\" -a 0 -eq \"$NO_DEFAULT_MAP\"; then echo \"WARNING: No map specified! Defaulting to $DEFAULT_MAP\" PARAMS=\"$PARAMS +map $DEFAULT_MAP\" fi if test -n \"$NUMFORKS\"; then test $NUMFORKS -gt 0 2> /dev/null RETVAL=$? if test $RETVAL -gt 0; then echo \"ERROR: Invalid number of forks specified: $NUMFORKS\" quit 1 fi fi if test 0 -eq \"$NO_TRAP\"; then # Set up the int handler # N.B. Dont use SIGINT symbolic value # as its just INT under ksh trap \"$SIGINT_ACTION\" 2 fi if test ! -f \"$HL\"; then echo \"ERROR: Source Engine binary '$HL' not found, exiting\" quit 1 elif test ! -x \"$HL\"; then # Could try chmod but dont know what we will be # chmoding so just fail. echo \"ERROR: Source engine binary '$HL' not executable, exiting\" quit 1 fi # Setup debugging if test -n \"$DEBUG\" ; then #turn on core dumps :) (if possible) echo \"Enabling debug mode\" if test \"unlimited\" != `ulimit -c` && test \"`ulimit -c`\" -eq 0 ; then ulimit -c 2000 fi GDB_TEST=`$GDB -v` if test -z \"$GDB_TEST\"; then echo \"WARNING: Please install gdb first.\" echo \" goto http://www.gnu.org/software/gdb/ \" DEBUG=\"\" # turn off debugging cause gdb isn't installed fi fi if test -n \"$STEAM_DIR\" && test -z \"$STEAMCMD_SCRIPT\"; then echo \"ERROR: You must set both the steam_dir and steamcmd_script.\" quit 1 fi HL_CMD=\"$HL $PARAMS\" if test -n \"$CONSOLE_LOG\" -a -x \"bin/logger\"; then HL_CMD=\"bin/logger $CONSOLE_LOG $HL_CMD\" fi } syntax () { # Prints script syntax echo \"Syntax:\" echo \"$0 [-game <game>] [-debug] [-norestart] [-pidfile]\" echo \" [-binary [srcds_linux]\" echo \" [-timeout <number>] [-gdb <gdb>] [-autoupdate]\" echo \" [-steam_sh] [-steamcmd_script] [-steamerr] [-ignoresigint]\" echo \" [-debuglog <logname>]\" echo \" [-fork <n>] [-nodefaultmap]\" echo \"Params:\" echo \"-game <game> Specifies the <game> to run. [Default: $DEFAULT_GAME]\" echo \"-debug Run debugging on failed servers if possible.\" echo \"-debuglog <logname> Log debug output to this file.\" echo \"-norestart Don't attempt to restart failed servers.\" echo \"-pidfile <pidfile> Use the specified <pidfile> to store the server pid.\" echo \"-binary <binary> Use the specified binary ( no auto detection ).\" echo \"-timeout <number> Sleep for <number> seconds before restarting\" echo \" a failed server.\" echo \"-gdb <gdb> Use <dbg> as the debugger of failed servers.\" echo \"-autoupdate Autoupdate the game. Requires -steam_dir and -steamcmd_script.\" echo \"-steam_dir <path> Dir that steam.sh resides in. Example: ~/Steam\" echo \"-steamcmd_script <path> Path to the steam script to execute. Example: ~/Steam/csgo_ds.txt\" echo \"-steamerr Quit on steam update failure.\" echo \"-steam Quit on steam update failure.\" echo \"-ignoresigint Ignore signal INT ( prevents CTRL+C quitting\" echo \" the script ).\" echo \"-notrap Don't use trap. This prevents automatic\" echo \" removal of old lock files.\" echo \"-fork <n> Run <n> server instances as subprocesses.\" echo \"-nodefaultmap Supresses the addition of '+map $DEFAULT_MAP'\" echo \" to the command line options.\" echo \"\" echo \"Note: All parameters specified as passed through to the server\" echo \"including any not listed.\" } debugcore () { # Debugs any core file if DEBUG is set and # the exitcode is none 0 exitcode=$1 if test $exitcode -ne 0; then if test -n \"$DEBUG\" ; then echo \"bt\" > debug.cmds; echo \"info locals\" >> debug.cmds; echo \"info registers\" >> debug.cmds echo \"info sharedlibrary\" >> debug.cmds echo \"disassemble\" >> debug.cmds echo \"info frame\" >> debug.cmds; # works, but gives an error... must be last echo \"----------------------------------------------\" >> $DEBUG_LOG echo \"CRASH: `date`\" >> $DEBUG_LOG echo \"Start Line: $HL_CMD\" >> $DEBUG_LOG # check to see if a core was dumped if test -f core ; then CORE=\"core\" elif test -f core.`cat $PID_FILE`; then CORE=core.`cat $PID_FILE` elif test -f \"$HL.core\" ; then CORE=\"$HL.core\" fi if test -n \"$CORE\"; then $GDB $HL $CORE -x debug.cmds -batch >> $DEBUG_LOG fi echo \"End of Source crash report\" >> $DEBUG_LOG echo \"----------------------------------------------\" >> $DEBUG_LOG echo $CRASH_DEBUG_MSG rm debug.cmds else echo \"Add \\"-debug\\" to the $0 command line to generate a debug.log to help with solving this problem\" fi fi } update() { updatesingle } updatesingle() { # Run the steam update # exits on failure if STEAMERR is set if test -n \"$AUTO_UPDATE\"; then if test -d \"$STEAM_DIR\"; then echo \"Updating server using Steam.\" echo \"----------------------------\" OLDWD=$(pwd) eval \"cd $STEAM_DIR\" eval \"STEAMEXE=steamcmd ./steam.sh +runscript $STEAMCMD_SCRIPT\" eval \"cd $OLDWD\" echo \"----------------------------\" else if test -n \"$STEAMERR\"; then echo \"ERROR: Could not locate steam dir:$STEAM_DIR, exiting.\"; quit 1 else echo \"WARNING: Could not locate steam dir:$STEAM_DIR, ignoring.\" return 0 fi fi fi return 1 } run() { # Runs the steam update and server # Loops if RESTART is set # Debugs if server failure is detected # Note: if RESTART is not set then # 1. DEBUG is set then the server is NOT exec'd # 2. DEBUG is not set the the server is exec'd if test -n \"$RESTART\" ; then echo \"Server will auto-restart if there is a crash.\" #loop forever while true do # Update if needed update # Run the server $HL_CMD retval=$? if test $retval -eq 0 && test -z \"$AUTO_UPDATE\"; then break; # if 0 is returned then just quit fi debugcore $retval echo \"`date`: Server restart in $TIMEOUT seconds\" # don't thrash the hard disk if the server dies, wait a little sleep $TIMEOUT done # while true else # Update if needed update # Run the server if test -z \"$DEBUG\"; then # debug not requested we can exec exec $HL_CMD else # debug requested we can't exec $HL_CMD debugcore $? fi fi } quit() { # Exits with the give error code, 1 # if none specified. # exit code 2 also prints syntax exitcode=\"$1\" # default to failure if test -z \"$exitcode\"; then exitcode=1 fi case \"$exitcode\" in 0) echo \"`date`: Server Quit\" ;; 2) syntax ;; *) echo \"`date`: Server Failed\" ;; esac # Remove pid file if test -n \"$PID_FILE\" && test -f \"$PID_FILE\" ; then # The specified pid file rm -f $PID_FILE fi # reset SIGINT and then kill ourselves properly trap - 2 kill -2 $$ } # Initialise init $* # Run run # Quit normally quit 0
Stanly
1 июля 2015 00:45
   Сообщение #4

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Fares,
Are you sure that you have read instruction carefully? I don't think so. I don't need your srcds_run. Read it once more, in this instruction you will find path with file in which you should add sv_lan 0 and sv_pure 0
Fares
1 июля 2015 01:46
   Сообщение #5

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i know (7. Open your bat file , which launching your server and add to it next parameters: +sv_pure 0 and +sv_lan 0)
my server host does not allow to modify the command line parameters no .bat file on FTP, just srcds_run file and when i try add +sv_pure 0 and +sv_lan 0 on it and start the server in console say:
###SERVICE STARTED###
./srcds_run: line 70: +sv_pure: command not found
 ./srcds_run: line 71: +sv_lan: command not found
 Server will auto-restart if there is a crash.
Stanly
1 июля 2015 09:27
   Сообщение #6

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Fares,
Try use this line:
srcds_run or srcds_linux -game csgo -console +ip IP-ADDR -port PORT -steam +sv_pure 0 +sv_lan 0 -usercon +game_type 1 +game_mode 0 -maxplayers 24 +mapgroup mg_bomb +map de_dust2
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