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Yandex
Голосование

Ваш любимый шутер от Valve?

Half-Life (все части)
CS 1.6
CS:S v.34
CS:S v2230303
CS:GO

 
 

L4D

fantek
11 сентября 2014 22:02
   Сообщение #1

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Регистрация: 19.01.2013

Предупреждения:
Hi. I tryed crack my l4d serwer but I have errors and my serwer chrash and never startup.

My console.log
#Console initialized.
Unable to remove /home/khal/l4d_vs/l4d/left4dead/addonlist.txt!
#Unable to remove /home/khal/l4d_vs/l4d/left4dead/addonlist.txt!
#Game.dll loaded for \"L4D - Co-op - Normal\"
#ConVarRef cl_language doesn't point to an existing ConVar
Server is hibernating
Queuing heartbeat send to legacy master server.
Game supporting (2) split screen players
maxplayers set to 18
Unable to remove /home/khal/l4d_vs/l4d/left4dead/addonlist.txt!
Unable to remove /home/khal/l4d_vs/l4d/left4dead/addonlist.txt!
Modifying steamclient_valve.so
Looking up breakpad interfaces from steamclient
Looking up breakpad interfaces from steamclient
exec: couldn't exec server.cfg
Network: IP 10.10.10.2, mode MP, dedicated Yes, ports 27019 SV / 0 CL
---- Host_NewGame ----
Host_NewGame on map l4d_vs_hospital01_apartment
ConVarRef room_type doesn't point to an existing ConVar
Executing dedicated server config file
Commentary: Could not find commentary data file 'maps/l4d_vs_hospital01_apartment_commentary.txt'. 
Segmentation fault
Add \"-debug\" to the ./srcds_run command line to generate a debug.log to help with solving this problem
czw, 11 wrz 2014, 22:00:07 MSK: Server restart in 10 seconds
WARNING: Failed to locate steam binary.
WARNING: Could not locate steam binary:, ignoring.
Running a benchmark to measure system clock frequency...
Finished RDTSC test. To prevent the startup delay from this benchmark, set the environment variable RDTSC_FREQUENCY to 2400.000000 on this system. This value is dependent upon the CPU clock speed and architecture and should be determined separately for each server. The use of this mechanism for timing can be disabled by setting RDTSC_FREQUENCY to 'disabled'.
#Using breakpad minidump system
Using breakpad crash handler
#
#Console initialized.
Unable to remove /home/khal/l4d_vs/l4d/left4dead/addonlist.txt!
#Unable to remove /home/khal/l4d_vs/l4d/left4dead/addonlist.txt!
#Game.dll loaded for \"L4D - Co-op - Normal\"
#ConVarRef cl_language doesn't point to an existing ConVar
Server is hibernating
Queuing heartbeat send to legacy master server.
Game supporting (2) split screen players
maxplayers set to 18
Unable to remove /home/khal/l4d_vs/l4d/left4dead/addonlist.txt!
Unable to remove /home/khal/l4d_vs/l4d/left4dead/addonlist.txt!
Modifying steamclient_valve.so
Looking up breakpad interfaces from steamclient
Looking up breakpad interfaces from steamclient
exec: couldn't exec server.cfg
Network: IP 10.10.10.2, mode MP, dedicated Yes, ports 27019 SV / 0 CL
---- Host_NewGame ----
Host_NewGame on map l4d_vs_hospital01_apartment
ConVarRef room_type doesn't point to an existing ConVar
Executing dedicated server config file
Commentary: Could not find commentary data file 'maps/l4d_vs_hospital01_apartment_commentary.txt'. 
Segmentation fault
Add \"-debug\" to the ./srcds_run command line to generate a debug.log to help with solving this problem
czw, 11 wrz 2014, 22:00:25 MSK: Server restart in 10 seconds
WARNING: Failed to locate steam binary.
WARNING: Could not locate steam binary:, ignoring.
Running a benchmark to measure system clock frequency...


and rew-client.log

	Path: \"steamclient_valve.so\"
2014/09/11 22:01:36 	Startup
2014/09/11 22:01:36 	Using ClientDll \"steamclient_valve.so\"
2014/09/11 22:01:37 	Using_Interface: SteamClient009
2014/09/11 22:01:37 	Error loading original steamclient
	Path: \"steamclient_valve.so\"
2014/09/11 22:01:54 	Startup
2014/09/11 22:01:54 	Using ClientDll \"steamclient_valve.so\"
2014/09/11 22:01:55 	Using_Interface: SteamClient009
2014/09/11 22:01:55 	Error loading original steamclient
	Path: \"steamclient_valve.so\"


What's is wrong ? Can you help ?
Stanly
11 сентября 2014 22:26
   Сообщение #2

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Предупреждения:
fantek,
Hello.
For your log i saw, server can't find server.cfg... Do you have this file in your server? In folder - l4d\left4dead\cfg
fantek
11 сентября 2014 22:44
   Сообщение #3

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Предупреждения:
http://pastebin.com/tPUJ97uh

This is log file

PS. I add server.cfg but still the same.
weinstreizeR
12 сентября 2014 13:05
   Сообщение #4

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Предупреждения:
Write your command line options and show your rev.ini. steamclient_valve.so in %root% or %root%/bin?
fantek
12 сентября 2014 14:16
   Сообщение #5

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Предупреждения:
I use Open Game Panel http://www.opengamepanel.org to run my serwers.

My startup parameters:
-game left4dead -pidfile ogp_game_startup.pid +map l4d_vs_hospital01_apartment +ip 10.10.10.2 +hostport 27019 -maxplayers 9 +exec server.cfg -autoupdate -verify_all -debug


My rev.ini
[steamclient]

PlayerName = SteamPlayer
Logging=True

# Change ClientDLL to point to the original steamclient.so
# This setting will enable VAC for your server and your server will be listed
# on Valve master server! Also, Steam clients will have their regular Steam IDs
# Please use the steamclient.dll from Steam folder!
#
# Default = (n/a)
#
ClientDLL=./steamclient_valve.so

# DisableUnlockedItems enables you to choose whether to use the new weapons in
# Team Fortress 2. This setting applies to you only if you are a regular player,
# or to all your clients if you are a server hoster.
#
# Default = False
#
#DisableUnlockedItems = True


[GameServer]

# GameServer policy rules
# Allow revEmu v9.74 ~ 9.82 clients to join your server
#
# Default = True
#
AllowOldRev74=False

# Allow revEmu v9.63 ~ 9.73 clients to join your server
# revEmu v9.62 and below will be rejected nevertheless
#
# Default = True
#
AllowOldRev=False

# Allow unknown clients to join your server
#
# Default = True
#
AllowUnknown=False

# Allow cracked Steam clients to join your server
#
# Default = True
#
#AllowCracked=False

# Allow legitimate Steam clients to join your server
#
# Default = True
#
#AllowLegit=False

#Allowed any count connect Unknown client with one IP (25 Unknown clients 1 IP default true)
#
AllowedAnyCountConnectUnknownClientWithOneIP=False


# Allow shows bots as normal players in the server(in serverbrowser)
#
# Default = false
Fake_player= true

# Allow revemu clients to join your server (steamid subject to substitution)
#
# Default = false
RevEmu_2012 = true

# Reject text for client cs 1.6 max 128 symbol
#
RejectText = Downloading client on http://bir3yk.net :)


[GameServerNSNet]
##Use only tf2 server example: EnableNSNetSvc = UDP
#EnableNSNetSvc = [False/UDP/TCP/BOTH]

#EnableNSNetSvc = UDP

#NSNetDedicatedPort = Порт(Только для Slave серевров)
#AdditionalSlaveServer = IP:PORT
#AdditionalSlaveServer = IP:PORT
#AdditionalSlaveServer = IP:PORT
#AdditionalSlaveServer = IP:PORT


And my patch to steamclient_valve.so
/home/khal/l4d_vs/l4d/steamclient_valve.so (is %root%)
Patch to rev.ini
/home/khal/l4d_vs/l4d/rev.ini

L4D
fantek
12 сентября 2014 15:41
   Сообщение #6

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New update of linux 12.09.2014 fix my problem serwer start now correctly
bir3yk
12 сентября 2014 15:44
   Сообщение #7

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Предупреждения:
fantek,
good :smile:
fantek
15 сентября 2014 20:47
   Сообщение #8

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Предупреждения:
Thx but I have still problem. When I try connect to my serwer they reject me witch that communicate: Lan servers are restricted to local clients (class C)

I have in my server.cfg that command:

//===========================================
// Lan or internet play, Server region cvars
//===========================================
sv_lan 0
sv_cosistency 0
sm_cvar sv_lan 0                                                      //Server is a lan server ( no heartbeat, no authentication, no non-class C addresses )
sm_cvar sv_region 255                                                   // Region Codes: 0 - US East coast, 1 - US West coast, 2 - South America, 3 - Europe, 4 - Asia, 5 - Australia, 6 - Middle East, 7 - Africa, 255 - world
sm_cvar sv_allow_lobby_connect_only 0                                 //People will only be able to connect from lobby, change to 0 to allow people to join a game in progress.
sm_cvar sv_allowdownload 1
sm_cvar sv_allowupload 1
//


But still tha same :( Any sugestion ? Whats is wrong ?
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  Сейчас: 19 декабря 2018 14:41